Between 10 p.m. PDT on Friday, April 24 and 3 a.m. PDT on Saturday, April 25, you may be disconnected from our services for approximately 15 minutes due to ISP maintenance. Full details.

Fansite Interview: Tera Templates

by Ozma

TERA Fansite Interview

We like to highlight the hard work and passion of our fans. Never fails to thrill us. Check out Tera Templates, created by Kestrel. We pulled up some virtual chairs, and asked Kestrel some questions about running a TERA fansite.

Read more

Arcadia Game Guide Is Up

by Ozma

TERA Arcadia

Visit Beautiful Arcadia!

Rolling grasslands, lush forests, and pixies with teensy-weensy swords are only a few of Arcadia’s attractions.

Read more

New: Saleron's Sky Garden Dungeon Guide

by Ozma

TERA Saleron's Sky Garden

Ever wanted to walk in the gardens of a god? Be careful what you ask for. Saleron built the Sky Garden for relaxation, but if you let your guard down, you’re fertilizer.

Read more

Poaching Your Way to Glory!

by Ozma

TERA Community Event Raiders of the Lost Eggs

One thing can be said for caimans: they’re short. Oh, and one other thing: they don’t give up easily.

Folks, they’re at it again…

Read more

Chronoscroll Contest Winners!

by Ozma

TERA Chronoscroll Contest Winners

We asked you to tell us about players who improve the game for everyone and to describe how they do it. Your chronoscroll contest entries really brightened our day! Lots of wonderful TERA players step up to help others, in the game and out. The decisions weren’t easy, but we finally managed to pick one entry from each server. These exceptional gamers—and the players who nominated them—each win a chronoscroll, which is good for a month of free game time (and are sellable at the trade broker). The entries speak for themselves, so here are the winners.

Read more

TERA: Reshaping MMO Combat

by Knoxxer

TERA Game Developer Magazine

Bringing TERA to the Western market was more than a business decision; it gave us a chance to change how people play MMOs. More specifically, TERA gave us the opportunity to reshape combat so battles could move beyond “Tab target, press 1, press 2, press 3, repeat until out of combat.”

To explain the decisions that went into TERA’s action combat system—and all the calculations behind them—we went to the source: Seungmo Koo, the server architect for TERA.

Read more

Connect with TERA