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A Day in the Life

by Scapes

I think the common perception of QA at a video game company is that we sit here and play games all day long. Well, I'm not going to waste your time and tell you anything otherwise.

Best. Job. Ever.

But I'd be lying if I told you that our jobs...

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Redefining the Party in TERA

by Scott


Know Your Role(s)

When Everquest released in 1999, it ushered in a new era of video game play. Previous online games (most notably Neverwinter Nights) built on foundations of tabletop roleplaying games like Dungeons & Dragons, which itself...

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Finding TERA's Voice(s)

by Scapes

En Masse recorded VOICES for TERA.

En Masse recorded voices for TERA .

En Masse RECORDED voices for TERA.

That's what voice recording in a sound studio sounds like. Top-notch voice actors say even the most basic lines countless different ways,...

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Community Play Event Recap

by Scapes

We love events here. What better way to share a slice of what we’ve been working on with our fans? The recent Community Play Event was no exception, and we were very excited to not only show you what we’ve been up to, but play along with you, too!...

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Community Play Event by the Numbers

by Scapes

Hi TERA fans!

My name is Jon Tuite, but some of you might remember me from the Community Play Event as Toot, the castanic slayer. I am the business intelligence analyst here at En Masse and it is my job to collect data about how people play TERA,...

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The Cure for the Common Game Company

by Scapes

I've had the good fortune to work at a couple of amazing game companies during my career. And while I might not have agreed with every company policy or decision, I did really enjoy the people I worked with. When it came to what made my...

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Community Play Event: Ramping Up

by Scapes

With our Community Play Event just around the corner, we wanted to take a quick break from our prep work to give you all a look into the whys and hows of what we're doing.

Our primary goal with the Community Play Event is to reward the community...

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Demos that Walk the Walk

by Scapes

Many different elements go into creating, prepping, and delivering a FUN demo experience, and GDC 2011 was no exception. At En Masse Entertainment we aim for every demo to match TERA's high level of excitement and fun. Here are some points I keep...

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