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Community Play Event Recap

by Scapes

We love events here. What better way to share a slice of what we’ve been working on with our fans? The recent Community Play Event was no exception, and we were very excited to not only show you what we’ve been up to, but play along with you, too!...

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Community Play Event by the Numbers

by Scapes

Hi TERA fans!

My name is Jon Tuite, but some of you might remember me from the Community Play Event as Toot, the castanic slayer. I am the business intelligence analyst here at En Masse and it is my job to collect data about how people play TERA,...

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The Cure for the Common Game Company

by Scapes

I've had the good fortune to work at a couple of amazing game companies during my career. And while I might not have agreed with every company policy or decision, I did really enjoy the people I worked with. When it came to what made my...

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Community Play Event: Ramping Up

by Scapes

With our Community Play Event just around the corner, we wanted to take a quick break from our prep work to give you all a look into the whys and hows of what we're doing.

Our primary goal with the Community Play Event is to reward the community...

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Demos that Walk the Walk

by Scapes

Many different elements go into creating, prepping, and delivering a FUN demo experience, and GDC 2011 was no exception. At En Masse Entertainment we aim for every demo to match TERA's high level of excitement and fun. Here are some points I keep...

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Rebooting Elleon's Twitter Story (Or, "What's In a Name?")

by Scapes

When I looked at my computer's inbox this morning, something dawned on me:

The sun never sets on TERA!

Talk about a global game--at any moment of the day, someone in North America, Asia, or Europe is working on TERA. The timestamps on the emails...

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Experiencing TERA's Korean Launch

by Scapes

I've taken part in many game launches over my twelve years in the industry, and each was exciting and monumental in its own way. I can tell you, however, that I have never been a part of a launch as packed with personal anticipation as the launch...

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Words Have Meaning and Names Have Power

by Scapes

One of the most important things about a game is the realism of names. We have naming guides for the player races—and those serve us well—but monsters are a different story. Monsters are the most interacted with component of a game world outside...

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