TERA's third closed beta test begins in two short days! Before diving into what's new with the game, we have a heads-up to share. On March 8 at 10:00 AM PST, we're deploying a new patch for TERA. You won't be able to patch for about two hours while we integrate it. This isn't a long-term solution, and we are working on a more seamless experience for future patches.
We've been listening to you and have some great improvements in place for Closed Beta Test 3. We've made some small tweaks to the PvP system based on your feedback. It's now uncool to kill players six or more levels lower than you, and players who do will receive the red name of shame, with their punishment left up to the community. For the exact details, please see our patch notes. Our design goal is to give players the tools to run the PvP server and set a framework that encourages meaningful PvP but doesn't let asshats ruin it for everyone else.
As we gear up for Closed Beta Test 3 coming this Friday, we want to look back at the previous event and see what went well, what could use some tweaking, and what you as players enjoyed.
In Closed Beta Test 2, the biggest new addition was probably our player-versus-player introduction. We opened two new PvP servers with an open-world PvP design (short of safety zones in cities). This combined with a guild-versus-guild declaration system made for an interesting weekend! To sum it up, the PvP players REALLY like killing each other. Across our two PvP servers, players racked up over 50,000 kills and over 150,000 PvP battles. We've also seen the formation of roughly 2,000 guilds, and the result was a ton of GvG battles.
Learn about what's involved in writing a dungeon walkthrough! En Masse Entertainment's Game Analyst Scott James Magner discusses crafting strategy guides for TERA's instances and game features. Waiting for our third closed beta test to start this Friday? Be sure to check out our new Sinestral Manor article, too!
As part of our ongoing quest to make TERA a great online gaming experience, we've opened TERA Answers, a site designed to help find solutions to your questions about the game, technical support issues, billing questions, and everything else in the world of TERA.
If you've visited our forums lately, you were bound to see a thread requesting roleplay support. We've been listening to the roleplay community and are excited to announce that we will be providing a PvE roleplay server named "Celestial Hills" for early character creation and open beta.
Many of you -- our earliest-adopter fans -- experienced problems with our online store in the last 24 hours, for which we are sorry. If you read our previous update you will have learned that a mission-critical ecommerce system failed and the backup system didn't come online -- not exactly the most shining moment for our young company. This problem not only knocked out our store, but those of several other major game companies too, since we all utilize the same e-commerce provider for our online storefronts. Bad news!
The good news is that these systems are now back online after the provider's largest response effort in six years, and in the event you'd like to take the plunge, it is possible to use the online store to get TERA just in time for this weekend's second closed beta test event.
Boy oh boy, it seems like trouble comes knocking just when things most need to go right. TERA's second closed beta event starts in just a couple of hours (Friday, February 24 at noon PST), and our online store won't finalize purchases of TERA to player accounts—what gives?!?