Alliance Game Guide

Noctenium has flooded through the folds in the Dream–and everyone wants it. The federation splintered into three factions, each vying over the new element to become better and stronger than the others. Now comes the time when you must decide who to stand with.

Why Should I Join an Alliance?

The alliances have noctenium, and you want noctenium. This new element improves your skills in a variety of ways—from damage and casting speed increases to quicker regeneration. Alliance members can also participate in massive PvP battles to gain control of the noctenium.

Rise through the ranks, and become exarch of the entire continent. You’ll have the power to appoint commanders, delegate policy, and set taxes in your region. Each alliance also has its own instanced territory where you’ll battle monsters–and often other players–to come out on top.

Three new mission quests introduce you to both noctenium and the alliances. These quests automatically appear at level 60 and send you back to the Island of Dawn, which remains a neutral federation territory. All alliance quests are repeatable once per day, with the exception of infiltration and noctenium extractors quests.

Which Alliance Should I Choose?

Which Alliance Should I Choose

Which of the three alliances you choose will ultimately be up to you and your guild. Each offers different benefits and control over different continents.

  • Free Traders Collective

    • The exarch of the Free Traders Collective sets taxes and policy for the entire continent of Southern Arun.

    • You can find their headquarters in Free Traders Hall in the Velika Outskirts.

    • The Free Traders Collective uses noctenium as a means toward financial prosperity. Members of the collective earn 1 percent more gold from monsters.

  • Enlightened Union

    • The exarch of the Enlightened Union sets taxes and policy for the entire continent of Southern Shara.

    • You can find their headquarters in Enlightened Union Hall in the Allemantheia Outskirts.

    • The Enlightened Union studies noctenium in academic pursuits. Members of the union gain 5 percent additional reputation credits for daily quests.

  • Iron Order

    • The exarch of the Iron Order sets taxes and policy for the entire continent of Northern Shara.

    • You can find their headquarters in Iron Order Hall in the Kaiator Outskirts.

    • The Iron Order employs noctenium to achieve superior strength. Members of the order receive 5 percent additional stun resistance.

How Do I Join an Alliance?

How Do I Join an Alliance

To join an alliance, you must be in a guild. Together, you can discuss which alliance you would like to join, but it’s ultimately up to your guild master to sign your guild up. Inside each of the new alliance halls—and in major cities—you’ll find an administrator who can help you join the alliance. Remember you’ll need to pay the 1,000 gold entry fee. The alliance hall is also where you’ll find the teleportal, which takes you directly to your alliance territory. If your guild wants to switch alliances, you’ll need to wait through the six-hour cooldown period before you can–and you must pay the registration fee again.

If you are not in a guild, you can join an executor guild already aligned with one of the three groups. These guilds are restricted and only allow access to some alliance content. These guilds are listed in green in the guild list, while player-founded guilds are listed in white. While in an executor guild, you can participate in most alliance activities, though it does come with some limitations.

  • These guilds allow a max of only 100 player characters. When it has reached 100 players, a new guild will auto-generate.

  • You will not be eligible for exarch or commander positions within your chosen alliance. You will still be eligible to become an echelon, though, as long as you qualify.

  • Regular GvG and guild banks will not be accessible via these guilds.

How Do I Contribute to the Alliance?

Contribution points are key to rising through the ranks of your alliance. Players with the most contribution points are eligible for echelon and will be distinguished on the leaderboards. Guild masters of guilds with the most contribution points are eligible for exarch. Win these points by completing special quests, defeating other players, disabling noctenium extractors, infiltrating enemy bases, or even just leveling your character. Here a quick look at how contribution points break down.

  • Disable opponent’s noctenium extractor during infiltration period = 10 points

  • Disable opponent’s noctenium extractor while not in an infiltration period = 5 points

  • Complete an alliance specialty loot quest = 30 points

  • Complete an alliance gathering quest = 50 points

  • Complete an alliance common monster hunt quest = 60 points

  • Complete an alliance BAM hunt quest = 70 points

  • Complete an infiltration quest = 11 points

  • Defeat an enemy alliance member inside the alliance territory = 2 points

  • Assist a member of your party in defeating an enemy alliance member inside the alliance territory = 1 point

  • Achieve level 10 = 11 points

  • Achieve level 20 = 42 points

  • Achieve level 30 = 93 points

  • Achieve level 40 = 164 points

  • Achieve level 50 = 255 points

  • Achieve level 60 = 366 points

Keep in mind that while you do get points for defeating enemy alliance players, killing the same player repeatedly will quickly stop earning you points.

Alliance Activities

Aside from alliance battles, you can participate in other activities once you’re in an alliance.

Alliance Vaults

Alliance Vaults

Vaults are small instances available to each alliance—but exactly when your alliance can access them is determined by who has the most noctenium exactors at the end of the noctenium extractor competition. The alliance with the most has a higher chance of getting more entries to the vault.

The contents within the vault are random–you’ll see either the Vault of Flames, Vault of Seas, or Vault of Winter. Any alliance member can access these vaults, though there is a three-hour cooldown between entries.The BAMs from these vaults drop the latest accessory items, noctenium infusions, and occasionally a ticket to the Vault of Allies. The Vault of Allies also has a chance to drop argon vitriols and Visionmaker designs.

The Vault of Allies accepts five players at a time. It has no cooldown, but requires a ticket for entry. Only members and above have access to it (no cadets), and the monster will not spawn until all five members are inside the instance. This BAM is significantly harder than those in the single-player vaults, but drops more loot.

BAM Summons

BAM Summons

You can summon your own monsters with a BAM summoning stick! To make one, you’ll need items from monsters around the alliance territories. You can make three levels of sticks, each spawning a more difficult BAM than the one before it. These BAMs drop ingredients essential to crafting noctenium gear. Creating something out of thin air can get tricky, though, so keep these rules in mind:

  • If a BAM is summoned in a confined space and gets stuck, it will despawn.

  • The spawned BAM will automatically despawn if no one attacks it within 100 seconds.

  • BAMs cannot be summoned in major cities, towns, alliance halls, or the entrance of max-level dungeons.

Alliance Ranks

Alliance Ranks

With the old vanarch system by the wayside, exarchs have risen up to take control of entire continents. Exarchs have a lot of power, but they can’t run continents by themselves. Commanders and echelons help out in the day-to-day operations of the alliance. Note that ranks and exarch winners are calculated at the same time. As such, no matter your accumulated points, you will remain a cadet for the first two weeks after alliances go live.

Cadet

This is the default alliance rank. When you first join an alliance, you’re ranked as a cadet.

Member

Once you’ve accumulated 1,000 contribution points, you move from a cadet to a full member of your chosen alliance.

Echelon

Not an exarch or a commander? If you contribute enough alliance points, you can become an echelon. Echelons have exclusive access to the certain merchants, receive special masks, and can summon war flags to aid in combat. Only the top 80 alliance members can become echelons, and the higher your ranking within the echelons, the more war flags you have access to. The four flags improve power, movement speed, endurance, and resistance.

All echelons will also receive special masks.

Commander

Each exarch has the power to appoint three commanders, and each has their own role. You may become a commander only if you are a guild master and an exarch has appointed you.

  • Raid Commander—Summons an infiltration beacon within enemy alliance territory. Other members of the alliance can then teleport to that location.

  • Security Commander–Summons guards, fences, and siege weapons in friendly alliance territory to aid in defense.

  • Supply Commander–Summons a special alliance merchant.

Exarch

The guild master in charge of the guild with the most contribution points is eligible to apply for the exarchy. You must also have at least 30 members in your guild and pay an application fee of 1,000 gold.

Exarchs have the following powers:

  • Distribute policy points for special alliance skills or to increase the effectiveness of the alliance enchanter.

  • Allocate policy points to your commanders so they can activate flags or alliance skills.

  • Collect taxes. (Exarchs on PvP servers can collect accumulated taxes every 12 hours. Because exarchs on PvE servers cannot collect taxes, the money is mailed to the exarch at the end of the player’s term.)

  • Receive exclusive exarch buffs, which are applied to all alliance members not in an instance or BG.

    • Exarch’s XP Bonus

    • Exarch’s Fortitude: gives power, balance, and endurance bonuses

    • Exarch’s PvP Bolster: gives combat bonus in PvP

You’ll also receive a special exarch mask so everyone can see the power you hold.

Exarch Competition Schedule

Exarch rule starts on Tuesday after maintenance and follows a two-week cycle.

Week 1—Guilds begin accumulating points.

Week 2—Point accumulation continues. Exarch registration begins. An exarch is crowned at the end of this second week based on points accumulated from the first two weeks. The top 80 players are crowned the echelon rank.

Week 3—New exarch reign cycle begins. Guilds begin to accumulate points for the next exarch reign.

Week 4—Same as week 2.

Noctenium

Noctenium

Noctenium infusions strengthen your skills. When activated, using any affected skill causes your character to emanate a green glow. Noctenium infusions can be created with the following materials:

  • Pure noctenium powder, obtained via various alliance quest rewards
  • Noctenium membrane, obtained via hunting monsters in alliance territories
  • Affinity catalyst, sold by the alliance quartermaster NPC

Toggle the effects of noctenium infusion on and off by right-clicking it in your inventory. Note that when these effects are toggled on, every skill noctenium can affect will consume noctenium infusion on each use.

This chart details how all classes are affected:

Lancer
Skill Name Noctenium Infusion Consumed Effect
Challenging Shout 1 Increases aggro by 30%
Onslaught 1 Increases damage by 3–8%
Shield Bash 1 Increases damage by 3–8%
Lockdown Blow 1 Increases damage by 3–8%
Debilitate 1 Increases damage by 3–8%
Spring Attack 1 Increases damage by 3–8%
Shield Barrage 1 Increases damage by 3–8%
Wallop 1 Increases damage by 3–8%
Warrior
Skill Name Noctenium Infusion Consumed Effect
Poison Blade 1 Increases effect duration by 100%
Rain of Blows 1 Increases damage by 3–8%
Combative Strike 1 Increases damage by 3–8%
Blade Draw 1 Increases damage by 3–8%
Scythe 1 Increases damage by 3–8%
Pounce 1 Increases damage by 3–8%
Rising Fury 1 Increases damage by 3–8%
Vortex Slash 1 Increases damage by 3–8%
Charging Slash 1 Increases damage by 3–8%
Death from Above 1 Increases damage by 3–8%
Torrent of Blows 1 Increases damage by 3–8%
Cascade of Stuns 1 Increases damage by 3–8%
Slayer
Skill Name Noctenium Infusion Consumed Effect
Knockdown Strike 1 Increases damage by 3–8%
Whirlwind 1 Increases damage by 3–8%
Overhand Strike 1 Increases damage by 3–8%
Heart Thrust 1 Increases damage by 3–8%
Measured Slice 1 Increases damage by 3–8%
Stunning Backhand 1 Increases damage by 3–8%
Distant Blade 1 Increases damage by 3–8%
Berserker
Skill Name Noctenium Infusion Consumed Effect
Thunder Strike 1 Increases damage by 3–8%
Flatten 1 Increases damage by 3–8%
Cyclone 1 Increases damage by 3–8%
Vampiric Blow 1 Increases damage by 3–8%
Evasive Smash 1 Increases damage by 3–8%
Staggering Strike 1 Increases damage by 3–8%
Sorcerer
Skill Name Noctenium Infusion Consumed Effect
Fireblast 1 Increases damage by 3–8%
Magma Bomb 1 Increases damage by 3–8%
Flaming Barrage 1 Increases damage by 3–8%
Hail Storm 1 Speeds casting by 15%
Flame Pillar 1 Increases damage by 3–8%
Mindblast 1 Increases effect duration by 100%
Burning Breath 1 Increases effect duration by 100%
Glacial Retreat 1 Increases effect duration by 100%
Archer
Skill Name Noctenium Infusion Consumed Effect
Arrow Volley 1 Increases damage by 3–8%
Radiant Arrow 1 Increases damage by 3–8%
Penetrating Arrow 1 Increases damage by 3–8%
Rain of Arrows 1 Speeds casting by 15%
Web Arrow 1 Increases effect duration by 100%
Poison Arrow 1 Increases damage of the initial hit by 3–8%

Only the first hit, not the periodic damage

Close Quarters 1 Increases damage by 3–8%
Priest
Skill Name Noctenium Infusion Consumed Effect
Regeneration Circle 1 Speeds casting by 15%
Mana Charge

(No glow effect)

1 Increases MP restoration by 30%
Healing Circle 1 Increases healing by 30%
Blessing of Shakan 1 Increases effect duration by 100%
Arise 1 Increases effect duration by 100%
Heal Thyself 1 Increases healing by 30%
Focus Heal 1 Increases healing by 30%
Resurrection 1 Speeds casting by 15%
Metaphoric Blast 1 Increases damage by 3–8%
Final Reprisal 1 Increases damage by 3–8%
Triple Nemesis 1 Increases damage by 3–8%
Shocking Implosion 1 Increases damage by 3–8%
Mystic
Skill Name Noctenium Infusion Consumed Effect
Titanic Wrath 1 Increases effect duration by 100%
Titanic Favor 1 Increases healing by 30%
Metamorphic Smite 1 Increases damage by 3–8%
Volley of Curses 1 Increases effect duration by 100%
Sonorous Dreams 1 Increases effect duration by 100%
Mire 1 Increases effect duration by 100%
Sharan Bolt 1 Increases damage by 3–8%
Metamorphic Blast 1 Increases damage by 3–8%

Alliance Territory and PvP

Alliance Territory and PvP

Each alliance has its own territory, each with its own executor NPC, both of which the alliance must protect–not to mention the noctenium. Each alliance hall has gates to take you to any of the territories.

Invis-o-BAMs

Each alliance territory has an invisible BAM secretly roaming the grounds; you’ll need detection totems to find them. By defeating these BAMs, you can obtain superior noctenium membranes.

Noctenium Extractor Competition

One hundred extractors spawn daily in each alliance territory. When you shut down an extractor from an enemy alliance, you receive a key. Return this key to the quest NPC and the number of extractors your alliance controls increases by one, while the number your enemy controls decreases by one (so your alliance controls 101 extractors, while your enemy now controls 99). You must run your key to the alliance quest NPC for this to count! Be careful though–while holding a key, you cannot mount, teleport, or use unstuck to move, or you will drop the key.

Remember, access to the vaults is dependent on which alliance had control of the most noctenium extractors at the end of the previous day.

Noctenium extractors can only be defended by PvP during specified alliance PvP times. During peace time, you may use only “drop bombs” to force the opposing player to drop the key they stole.

Infiltration Quests

Infiltration quests allow you to invade an opposing alliance territory and steal 40 percent of the gold they’ve accumulated from taxes. The loot is split evenly among all members of the invading alliance. The executor NPC resides in the fort of their alliance territory and has a shield that prevents damage for two, four, or eight hours depending on the rank of your alliance (determined by the same means as vault access). The higher your alliance rank, the shorter your shield is active. These quests can only be completed during alliance PvP windows. To see these windows, check out our Alliance Calendar page.