Symbol of the Archer

If you like having a tool for every job, the archer is the class for you—especially if you like tools that explode, penetrate armor, or trap enemies in magical spider webs! In battle, archers leave a trail of victims that look like pincushions—many dead before they knew what hit them. Playing an archer rewards you for using clever tactics and thinking two steps ahead of your enemy.

Adventuring archers use remarkable bows, with strings comprised of arcane energy and arrows of pure willpower. They excel at attacking from beyond a foe's retaliation range, and using their escape moves to stay there.

Skills Overview

Archer skills are mostly arrow attacks (that's what they do, after all). But as they advance in level, they learn to vary their arrows to trap, stun, and pick off choice targets. They also learn to strike with their bow, dealing close-quarters damage before leaping out of harm's way.

High-level archers have an array of traps that immobilize, poison, or just plain explode their enemies. Enemies often rush ranged fighters, and setting traps punishes them for such unimaginative tactics. There’s even a web arrow to catch and immobilize foes who try to escape or run for help.

Archers can charge up certain skills by holding down the skill button, dealing additional damage with each level of charge. This power comes at a cost, however, because charging a skill for too long causes damage to the archer as well.

Level Skill Description
1 Arrow A basic arrow that's strongest at close range.
1 Backstep Quickly dodge back out of harm's way.
2 Arrow Volley Lock on to and fire at several targets at once.
4 Penetrating Arrow A charging skill that can hit multiple opponents in a line.
6 Slow Trap Set a trap that severely restricts a target’s Movement Speed.
8 Close Quarters Bash an enemy with your bow, potentially stunning it.
10 Breakaway Bolt Fire an exploding arrow at your feet, leap clear, and then watch the fireworks.
12 Retaliate Leap to your feet while attacking your target. You can use this skill only when knocked down.
14 Rapid Fire Quickly fire up to seven arrows in succession.
15 Radiant Arrow A high-damage charging attack.
22 Poison Arrow Fire an arrow dripping with lethal poison.
24 Final Salvo A five-shot finishing move that chains from Radiant Arrow, Penetrating Arrow, or Thunderbolt.
26 Incendiary Trap A magical landmine that blasts anyone near it when it goes off.
26 Stunning Trap Set a trap that briefly stuns the victim.
30 Velik's Mark Mark a single opponent and do extra damage whenever you hit it.
38 Feign Death Deceive monsters by pretending to be dead. Resets your aggro and buys you some breathing space.
42 Web Arrow Tangle your targets, slowing them down.
48 Eagle's Eye Increases Power, Attack Speed, and Endurance, as well as damage against normal monsters.
48 Sniper's Eye Increases Power, Attack Speed, and Movement Speed, as well as damage against bosses.
54 Restraining Arrow Reduces a target’s Movement Speed and Attack Speed.
58 Rain of Arrows Exactly what it sounds like. Anyone in the area better have a steel umbrella.
60 Concussion Trap Fire a delayed effect arrow to stun your enemies.
60 Ensnaring Trap Fire a delayed effect arrow to slow your enemies.
60 Explosion Trap Fire a delayed effect arrow to damage your enemies.
61 Tenacity Replenishes MP and increases resistance to stun.
63 Thunderbolt Fire a concussive arrow that damages enemies and knocks them back.
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About Archers

An archer strikes hard, fast, and from far off. Although their arrows diversify as they level up, if you're going to have just one trick, putting a hole in someone's head before they see you is a good one.
Archers poison, stun, trap, and damage their targets, giving them advantages in any encounter.
Armor: Light
Archers wear leather armor for speed and mobility. Those who fight and run away need less healing at the end of the day.
Weapon: Bow
Archers use bows, of course, but it's the broad range of arcane arrows that make the class: piercing arrows, exploding arrows, rapid-fire arrows, poison arrows, arrows that hit multiple enemies in one shot, and more.

Sample Glyphs

Starting at level 20, archers can use glyph points to customize skills in a variety of ways.

Slick Penetrating Arrow
Eliminates slowed movement restriction while charging
Energetic Breakaway Bolt
Decreases skill cooldown
Lingering Poison Arrow
Increases effect duration
Spirited Rapid Fire
Increases MP replenishment
Fleetfooted Breakaway Bolt
Chance to increase Movement Speed
Blazing Final Salvo
Speeds casting of Blazing Arrow after using Final Salvo
Empowered Incendiary Trap
Increases skill damage
Persistent Arrow Volley
Chance to eliminate skill cooldown
Piercing Arrow
Basic Arrow skill has a chance of doing double damage each hit
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