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Class Highlights

The brawler is an offensive dynamo with exceptional tanking capabilities, heavy armor, and massive powerfists that both dish out and block damage. She sends enemies sprawling and flying before her, helpless in the face of her fighting prowess.

In-Your-Face Tank

Heavy armor and the ability to block directed attacks allow brawlers to go toe-to-toe with the biggest bosses in TERA.

Massive Powerfists

Powerfists are part boxing gloves, part brass knuckles. They pack a wallop that can send enemies sprawling, flying, and dying.

Punch and Counter

Punch and Counter are the brawler's bread-and-butter. Every Punch landed increases the hit counter and alters the Counter effect.

Amazing Moves

Brawlers knock enemies down and then kick them into the air. They gather up mobs and mow them down. Every attack sets up a devastating combo.

Never Say Die!

Brawlers can barely contain their fighting fury. Every skill increases their Rage, which brawlers then use to unleash furious attacks.

Fighting and Tanking

Brawlers use Punch and Counter to deal damage and block enemy attacks. Skills: Punch and Counter

Crowd Control

Brawlers have many ways to handle groups, including Provoke, Infuriate, and Ground Pounder. Skills: Bull Rush and Jackhammer

Lockdown Skills

Brawlers excel at preventing enemies from attacking by knocking them to the ground and tossing them into the air. Skills: Haymaker / High Kick / Meatgrinder

Building Rage

Perfect defense (using a Counter skill within a half-second of an attack) is one of the fastest ways to gain Rage. Skills: Mounting Rage / Perfect Defense / Divine Wrath


Level / Skill


1 Punch

Throw a punch, replenishing your MP and increasing your Rage. The more punches you deliver in a row, the better the combo you'll get from using Counter.

Empowered Punch

Increases skill damage.

Spirited Punch

Increases MP replenishment per successful hit.

Swift Punch

Chance to increase Attack Speed.

1 Counter

Block frontal enemy attacks, deal a little damage, or chain with Punch for some amazing combos: right hook (staggers target); uppercut (knocks enemy into the air); whirlwind punch (pulls enemies toward you); or super knockout punch (knocks enemies down). The better your powerfists, the better you'll block, and the more damage you'll deal.

If you Counter within 0.5 sec, you also deal the target 50% of Counter's crit damage, and gain 200 Rage.

You can also hold the skill button to stay in defensive stance until you run out of MP.

Carving Counter

Doubles the chance to crit.

Empowered Counter

Increases skill damage.

Powerlinked Counter

Increases all skill damage after a Perfect Defense.

1 Quick Dash

Dodge past your enemy's attack.

Persistent Quick Dash

Chance to eliminate cooldown.

2 Roundhouse Kick

Kick a monster into the air, or stagger an opposing player.

Energetic Roundhouse Kick

Decreases cooldown.

Grounding Roundhouse Kick

Adds frontal defense effect to Jackhammer / Piledriver / Haymaker.

Powerlinked Roundhouse Kick

Increases all skill damage upon successful hit.

4 Jackhammer

Hammer your enemy with a flurry of rapid jabs, decreasing the target's Endurance.

Aggravating Jackhammer

Increases damage to target suspended in air.

Carving Jackhammer

Doubles the chance to crit.

Empowered Jackhammer

Increases skill damage.

Spirited Jackhammer

Generates additional Rage per successful hit.

6 Piledriver

Deliver a series of uppercuts while leaping into the air—then hammer an opponent as you land.

Empowered Piledriver

Increases skill damage.

Persistent Piledriver

Chance to eliminate cooldown.

Spirited Piledriver

Generates additional Rage per successful hit.

8 Haymaker

Wind up and throw a terrifying punch, with a high chance of knockdown. Deals more damage against targets with low HP.

Brilliant Haymaker

Reduces MP cost.

Carving Haymaker

Doubles the chance to crit.

Empowered Haymaker

Increases skill damage.

Persistent Haymaker

Chance to eliminate cooldown.

10 Rampage

Rage Skill: Block frontal attacks while you rush an enemy and deliver a series of devastating blows, knocking them into the air. Can trigger Perfect Defense.

Empowered Rampage

Increases skill damage.

Restorative Rampage

Recovers HP per successful hit.

Spirited Rampage

Increases MP replenishment per successful hit.

12 Ground Pounder

Block frontal attacks while you pound the ground at your feet, pulling enemies closer and then knocking them into the air. Can trigger Perfect Defense.

Carving Ground Pounder

Doubles the chance to crit.

Empowered Ground Pounder

Increases skill damage.

Energetic Ground Pounder

Decreases cooldown.

Spirited Ground Pounder

Generates additional Rage per successful hit.

14 Bull Rush

Charge forward, pushing back any enemies in your path and generating aggro. You can use your mouse to adjust your course in mid-charge.

Energetic Bull Rush

Decreases cooldown.

16 High Kick

Kick an enemy you've knocked down up into the air (a perfect setup for Meat Grinder).

Brutal High Kick

Doubles damage to knocked-down target.

18 Provoke

Draw the aggro of all enemies within 10m (even while you're moving).

Brilliant Provoke

Reduces MP cost.

Energetic Provoke

Decreases cooldown.

22 Counterpunch

After a successful block, throw a counterpunch that knocks the enemy up into the air. Can trigger Perfect Defense.

Empowered Counterpunch

Increases skill damage.

Energetic Counterpunch

Decreases cooldown.

28 Meat Grinder

Target an enemy that's already suspended in air and pummel it with a series of devastating blows. Locks down an opposing player's evasive skills for 3 seconds.

Empowered Meat Grinder

Increases skill damage.

Energetic Meat Grinder

Decreases cooldown.

34 Growing Fury

Rage Skill: Increase your Power and Crit Factor by 50, your size and melee range by 10%, and reduces skill cooldowns by 30%. Adds Defense against all frontal attacks; blocks frontal attacks while casting. Decreases Attack Speed by 10, and consumes 300 MP per second. Cannot use Mounting Rage or Meat Grinder while in effect.

Energetic Growing Fury

Decreases cooldown.

Pumped Growing Fury

Increases power for duration of effect.

40 Flip Kick

Kick an enemy in the head, stunning them. When used on an opposing player knocked into the air, locks down Retaliate for 3 seconds.

Aggravating Flip Kick

Increases damage to target suspended in air.

Lingering Flip Kick

Increases effect duration.

46 Invigorating Rage

Rage Skill: Burn off half your Rage to recover 40% of your HP and replenish 40% of your MP.

Energetic Invigorating Rage

Decreases cooldown.

52 Mounting Rage

Gain 50% of your maximum Rage, then 50 more Rage every second for 20 seconds. Cannot use while Growing Fury is in effect.

Energetic Mounting Rage

Decreases cooldown.

58 Divine Wrath

Rage Skill: Block frontal attacks while your leap into the air and smite a group of enemies, with a high chance of knocking them down. Has a high chance to crit.

Energetic Divine Wrath

Decreases cooldown.

Spirited Divine Wrath

Generates additional Rage per successful hit.

65 Infuriate

Challenge enemies in a wide area, maximizing your aggro.

Energetic Infuriate

Decreases cooldown.

Slowing Infuriate

Decreases opponent's Movement Speed.


Marda crouched behind the anvil stump, trying not to draw attention before she was ready to act. The air was thick with smoke, but only some of it from the banked coals.

Her father once told her, “If you ever see orcans, run. But if you have to fight, make sure they remember you.” He was dead on the ground in front of her now, with a pair of crude orcan axes in his back. In any event, there was nowhere to run. The village was burning, and the screams of her neighbors were an eerie counterpart to the guttural, barking laughs of the raiding party.

They'd been turning horseshoes when the attack began, and the latest one was still red-hot on the ground next to his outstretched hand. The tent flap moved in the slight breeze, teasing the hot metal with every pass. A few loose threads had already burned away, but it wasn't time yet.

They needed to get closer.

Marda flexed her hands in the reinforced gloves she and her father used in the shop. The other apprentices refused to even try a pair, but she'd spent most of her childhood watching him reach directly into the forge to grab stock, and if it was small enough, bend it into shape without using a hammer.

And Marda was definitely her father's daughter.

The gloves were huge over her small hands, but wearing them filled her with confidence. She balled her fists, and felt the power of the forge sing inside her.

Almost time. Just a little closer.

An orcan shadow edged into the tent, and Marda tensed for an attack. With no armor, she'd need to be fast, and match the raiders in ferocity, if not brute power. When it moved in and bent to reclaim its axes, she exploded from behind the anvil, upending the coal forge in a spray of fire.

Gathering two fistfuls of searing metal and red-hot coals, Marda stepped toward the shrieking orcan. Her first blow broke off one of its tusks, the next shoved the stump down its throat. With a kick for good measure, she stepped over the downed raider and out to face the rest.

She'd bury her father later. There was work to be done.

Marda braced herself for the impact of the charging basilisk. She had no idea where the orcans had found the thing, or how they'd trained it to attack on command. But their purpose was crystal clear: Distract her while they went after the caravan. It was overkill, sure, but the orcans did nothing small, and she was far past caring why.

Knowing their secrets wouldn't make her any less angry. Neither would beating those secrets out of the orcans' raid leader. There would always be another orcan raid leader, and that suited her just fine.

The basilisk hit harder than she'd expected, and she slid back half a step. Part of her was calculating her next move, anticipating the inevitable orcan attack. Part of her smiled at the excited gasps of the caravan master behind her. But the rest of her was just angry, and that suited her too.

She saw her first fight in her mind, a ring of kids forming around her as she defended herself from chants of “Daddy's Girl, Daddy's Girl.” A well placed rock and a few missing teeth ended that one, but her father's admonition afterward was worse than the fight itself.

No tears, little one. They can only win if you let them. And never. Back. Down.

She saw him lying on the ground next to the first orcan she ever killed, and saw his face with every punch she landed. The basilisk pounced again, but she wasn't there when it landed. Her own rushing attack took it from the side, and it went down in a heap.

“Who's next? Show yourselves!”
She didn't have long to wait. Something hard hit her in the back and spun her to the ground. She rolled up next to the cooling corpse of the basilisk, spitting dust and blood from her smiling mouth.

Works every time.

Marda cocked her head toward the oncoming orcans, readying more boulders to throw—but now completely focused on her, and not their original prey. The merchants were already taking advantage of the distraction to get away. Marda's work was done.

Now it was time to have some fun.

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