Symbol of the Lancer

Stand fast at the heart of the storm, roaring defiance into the wind. Shield your friends and smite your enemies. Pin down your foes and laugh as they try to knock you down.

As powerful in defense as in attack, the lancer’s role in a fight is at the head of the formation. His heavy shield absorbs damage, while his lance provides striking power that’s targeted yet effective against multiple foes. Numerous skills for drawing aggro let the lancer take the heat and give his party members more opportunities. Lancers can minimize damage to their own party and help them devastate the enemy.

Skills Overview

There is little finesse to a lancer's assault. They batter foes to the ground and clear a safe path for comrades in battle. Shield blocks reduce damage for the lancer and their allies, creating a savings in support resources like healing. Lancer skills include thrusts, charges, parries, bashes, aggro-attracting shouts, and retaliatory strikes.

The lancer’s most effective defensive skills use a resource called Resolve instead of MP, giving them more flexibility in combat. Resolve regenerates quickly when not attacking, and also can be restored by certain skills.

Lancers are most valuable in a tanking role, where they provide a zone of diminished damage for comrades who need a breather between heals or a safe place from which to cast or shoot. They are the cornerstone of any solid party, and equally effective as protectors and one-on-one combatants.

Level Skill Description
1 Backstep Quickly back up without turning around. Uses Resolve instead of MP.
1 Combo Attack A series of damaging strikes that build MP.
1 Stand Fast Block frontal attacks with your shield, reducing damage for yourself and allies behind you for as long as you have Resolve and hold down the skill button.
2 Shield Barrage Move forward, battering targets with your shield. Repeat the attack for a chance to stun them.
4 Spring Attack Leap at your foe and attack.
6 Shield Bash Briefly stun one or more foes.
8 Charging Lunge Charge a short distance and impale your target.
12 Retaliate Leap to your feet while attacking your target. You can use this skill only when knocked down.
14 Second Wind Recovers HP and restores Resolve.
18 Challenging Shout Draws the attention of nearby monsters, and generates aggro.
20 Onslaught Rush forward and deliver a series of attacks.
22 Guardian Shout Increases the Endurance of nearby allies, but not your own.
26 Leash Throw a magical hook and chain that drags an enemy toward you. Won't work on huge opponents.
26 Shield Counter Allows a chance to shield-thump your foe while using Stand Fast.
28 Debilitate Bash an opponent and briefly drain its Endurance. Stacks up to three times.
28 Wallop Jump forward and hammer the ground, damaging and possibly stunning nearby opponents.
32 Menacing Wave Decreases Movement Speed and Attack Speed of nearby opponents.
36 Iron Will Absorbs damage, consuming 1 MP for every 20 damage absorbed.
42 Master's Leash Throw another hook to pull the target nearer. You can use this skill only after using Leash.
46 Lockdown Blow Deliver a crippling attack that decreases an opponent’s Movement Speed.
50 Infuriate Enrages nearby monsters and increases your aggro to the maximum amount.
56 Pledge of Protection Absorb a portion of your group’s damage for a few seconds, applying it to your own Defense instead.
58 Adrenaline Rush Increases your Attack Speed, decreases skill cooldowns, and generates additional aggro.
60 Chained Leash Throw a chain at a nearby target, stunning it and pulling up to six other enemies to the same spot.
61 Rallying Cry Draws aggro and briefly grants your party immunity to knockdown and stagger.
65 Hold the Line Increases aggro and adds Resolve after a properly timed block. Effect stacks up to 20 times.
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About Lancers

A lancer's shield not only protects him, it protects those clustered behind him. Lancers are a walking safe spot for the wounded as they escape, and a refuge for ranged fighters who want to get in closer.
Battering Ram
Besides pinning down foes and shrugging off their attacks, lancers can drive forward, drilling through anything in front of them, mowing down multiple targets as easily as one.
Armor: Plate
Lancers fight in heavy armor, and with the addition of their outstanding shield defense, are so well-protected they have some to spare for those around them.
Weapon: Lance and Shield
The lancer's formidable weapon set includes the powerful lance, but he can also swing his shield for two-handed attack power to be reckoned with on the battlefield.

Sample Glyphs

Starting at level 20, lancers can use glyph points to customize skills in a variety of ways.

Energetic Charging Lunge
Decreases skill cooldown
Pumped Stand Fast
Chance to increase Power on a successful block
Impelling Debilitate
Chance to eliminate MP cost
Longshot Leash
Increases range
Threatening Challenging Shout
Increases aggro
Spirited Combo Attack
Increases MP replenishment
Swift Adrenaline Rush
Increases attack speed
Empowered Wallop
Increases skill damage
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