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Crafting in TERA

Sometimes, waiting for that perfect drop just isn't as satisfying as it could be. That cool quest reward isn't enough to get you to the next fight, and you really don't feel like battling through a zone of skeletons without better protection.

What's an adventurer to do? In TERA, there are four ways to get better gear: find it, earn it, make it, or buy it. In the example above, the first two options clearly aren't cutting it, so let's examine what exactly is involved in making gear.

How Do I Craft?

Although anyone can craft anything, not everyone can craft everything right away. You’ll find a good selection of patterns through vendors in major cities, but rarer patterns drop from monsters.

To craft anything, you'll need time, a pattern appropriate to your skill, and refined materials. You’ll also need refining kits (for making materials out of gatherables), weapon kits (for making weapons), armor kits (for making armor), or alchemical kits (for making potions and scrolls). Kits are available from the corresponding crafting vendors in the city workshops.

What Can I Craft?

There are six different types of crafting in TERA, and your characters can learn all or none of them as you desire. Other than finding or buying patterns, kits, and materials, there are no training costs associated with "leveling" crafting, and you'll even get a bit of experience for the process.

TERA Buying Patterns

Crafted items have a few advantages over random drops. The first being you always know exactly what you're going to get. If you need a new set of swords, you get some. The second benefit of a crafted item is that it's usually of a higher level than one you'll gain through quests rewards or drops.

Generally speaking, every five levels you'll move into a higher tier of equipment, so think about maximizing your combat potential as you level. A weapon is at its "best" when it's the same level as the wielder, and less so as the character progresses.

Weaponsmithing

You'll use weaponsmithing to make lances and shields, axes, paired swords, and greatswords. Weaponsmithing uses refined ingots, so learning how to turn ore you have gathered from mining into something useful is a big part of the craft.

TERA Weapon Crafting

Focus Crafting

For those who want to make their own ranged weapons, this is the skill to learn. Focus crafting makes bows, discs, scepters, and staffs, by melding or refining energy-infused crystals from essence gathering into weapons of war.

TERA Focus Crafting

Armorsmithing

Lancers and berserkers wear heavy armor, gauntlets, and greaves, and armorsmithing is what you'll use to supply them. Armorsmithing uses the same ingots as weaponsmithing, but you'll need to learn separate patterns to level up your skill on ingots.

TERA Armorsmithing

Leatherworking

Warriors, slayers, and archers wear leather armor, gloves, and boots made out of processed hides. Leatherworking is the only crafting skill not tied directly to gathering. Hides and leather only drop from killed enemies.

TERA Leather Crafting

Tailoring

Sorcerers, mystics, and priests wear robes, sleeves, and shoes made of cloth. You will need to use plant gathering to gather the materials that you can then turn into the fibers used in tailoring patterns.

TERA Tailoring

Alchemy

Using this skill, your characters can make consumable items like potions, scrolls, and dyes that can aid them while adventuring or make them look good while doing it. In addition to ingots and fibers, alchemy uses its own specialized materials refined from rare versions of gathered items.

TERA Alchemy

Runes

The basics of crafting will help you gear up at lower levels, but for really good stuff you'll need to use runes. Only available as loot drops, runes are the magical "glue" that turns your crafting projects into something an adventurer wants. As the difficulty of your patterns increases, the type of runes you'll need will change. The best gear requires "greater" runes, which drop from BAMs.

TERA Runes

Unified Theory of Equipment

All TERA equipment (crafted or otherwise) has a few things in common. When selecting which equipment to wear or craft, you should keep in mind your stats, the properties of your desired items, the number of crystal slots it has, and your level.

Weapons

Weapons are something that all character classes can agree on. You will always want the most powerful weapons you can beg, buy, or kill a monster to get. Like other gear you can equip, weapons come in tiers, and the higher the tier the more powerful the weapon.

No matter the stats, you should never equip a lower tier weapon than the one you're using, but that doesn't necessarily mean you should always upgrade. Not right away, at least. If an equipped lower tier weapon better matches your level, keep using it, especially if it has a special ability you like. Just be aware that if you keep a weapon for five or more levels past its prime, all you're really getting out of it are those special abilities.

Weapons have three universal characteristics, no matter which class uses them.

  • Attack Modifier: Your character's Attack stat determines how much base damage you do. Your weapon adds significantly to this total.
  • Impact Modifier: Your character's Knockdown stat determines the likelihood of putting an opponent on the ground while fighting, and varies widely by class. Applying this modifier to a weapon increases your chance of knocking an enemy down.
  • Additional MP: Equipping a weapon raises your maximum MP.

TERA Weapon Stats

Armor

Armor tiers are the same as those for weapons, and follow the same rules. "Armor" here refers to all kinds and slots (metal, leather, and cloth for main body, hands, and feet).

Armor has different base abilities than weapons, but they effectively work the same.

  • Defense Modifier: Your character's Defense stat is the second-most-effective way to reduce damage (the first being "don't get hit"). The higher this value, the less damage you will take. But seriously, don't get hit.
  • Balance Modifier: If you're not standing, you're not attacking. More importantly, you can't get out of the way of attacks if you can't move. Not getting knocked down is a big deal. The higher your Balance stat, the better off you'll be.
  • Additional MP: Equipping armor pieces increases your maximum MP.

TERA Armor Stats

Everything Else

Jewelry has no crafting skill, but necklaces, rings, and earrings also modify your character's stats in the same way as weapons and armor. They rarely have special abilities, but the better the piece, the more likely you'll want to keep it for a while.

  • Necklaces and rings: Attack Modifier, Impact Modifier, and Additional MP (as per weapons)
  • Earrings: Defense Modifier, Balance Modifier, and Additional HP (as per armor)

TERA Earring Stats

Item Level

You may have noticed that your gear has an item level as well, and that two pieces of the same type and tier might have different values. The average of all your gear generates your gear score. This number is mostly meaningless, but it’s something to consider when using the Instance Matching system. As a guarantee that you’re not wasting your and others’ time in a dungeon, you’ll need a minimum average score to enter most dungeons through Instance Matching.

However, if you’re just going in with your friends, or a group composed entirely of people from your own server, you won’t have to worry about your item level. It’s still a good idea to have gear suited to your level, though.

The Craft of Crafting

Although gathering has its own rewards, if you already have one or more characters filling your bank with materials, you may not need to start a third (or eighth) character down the same path. Plus, if you're in a decent guild, you may have another whole bank overflowing with materials gathered by others.

Plainly put, if you don't feel like gathering, but do want to craft, don't worry about it. Borrow or buy the raw materials you need, and craft your way up to whatever skill level necessary for that perfect pattern.

But what if you don't feel like watching your character standing in front of a work bench for a few hundred skill points? Turns out you don't have to. TERA has a few options to ease your pain.

Stand Somewhere Else

You don't have to wait to return to a major city to increase your crafting skill. If you've got the materials at hand, you can craft anywhere provided you have a campfire. Low on refining kits? No need to stop adventuring. Vendors in all towns sell refining and alchemical kits.

TERA Crafting Outside

Quests

The Argon Queen brought some awesome new tier 14 gear. The very best of it is crafted and bind on pickup, so players like you are thinking about leveling up and maxing out their crafting skills. In fact, TERA’s September 24 patch brought more than a hundred new crafting quests to help players with these skills.

There are quests for all six crafts to help you level your crafting up to 350. Quests for crafting armor and weapons will help you max out those skills at 410.

TERA Crafting Quests

How to Locate the Crafting Quests

Crafting quests come in pairs: the first quest provides you with the recipe or design you’ll need for the second. Obtain the first quest from the Crafting tab of mission boards in any town or city. These are the same boards with the guild hunting quests. Look for the blue exclamation point on your map. That quest will take you to an NPC who offers you the companion quest.

The second quest gets you into the crafting. The NPC will hand you unique raw materials or kits needed for the recipe you just got. You’ll need to buy some additional materials from crafting vendors, use the crafting interface to make 25 of an item, and finally turn them in to complete the quest.

Once you’ve acquired any crafting quest, it’ll display in your quest log in the Zone Quests tab. All quests for crafting levels 1 through 250 show up under Crafting Support. Quests for crafting levels 250 and up appear under Your Masterful Support.

To help you recognize which quest is for which craft, the names of the individual quests are listed by craft and level in the gigantic table below.

Crafting Efficiently

To figure out how to save time and money, let’s do a little math. Each quest pair (except the last) is designed to cover 50 crafting skill levels. Your crafting increases several points with each item you successfully make. The crafting quests ask you to make 25 items. As it turns out, you’ll hit the skill limit long before you finish the quest.

To save time, you only need to craft 9 or 10 items of the 25 required by the quest to reach the skill limit for that recipe. Then you can abandon the quest and start the next pair from the Mission Board. You’ll lose out on the quest rewards (max of 1.5 gold and 150,000 XP), so you’ll have to decide for yourself whether completion is worth the time and money.

Speaking of money...while the quest giver hands you a lot of materials, you must purchase some others from vendors. If you were to craft all 25 items for the quest completion, it’ll cost you anywhere from 2.5 to more than 19 gold. Crafting only 9 or 10 items will save you over 60 percent of that cost (and more than make up for the quest reward you won’t get).

However, some players have an even more cost-effective route to level 250. If you’ve been gathering raw materials while leveling, you’ll already have the lion’s share of materials you need to craft ingots out of ore, cloth out of fibers, or silex out of essence. To raise your crafting level from 1 to 50—instead of spending 89 silver on the first questing craft—you could spend 10 silver for the recipe to process ore, fiber, or essence plus 11 silver for 18 reagents to craft nine times. If you only want to level up your crafting skill, crafting from gathered materials you already own is much less expensive than the crafting quest until you reach a skill level of 200. At that point, the materials for nine crafting quest items runs about 7 gold—versus more than 9 gold for refining gathered materials. And at level 250, gathered materials don’t raise your skill any further.

One other situation concerns leatherworking. Since hides aren’t gathered freely in the world, they’re much harder to come by. If you’ve ever priced dawnhide on the trade broker, you know acquiring it for crafting via that route will greatly increase your overall cost. If you don’t already have hide, the leatherworking crafting quests may be a better option for you money-wise and time-wise.

The new quests are there to make leveling up your crafting simpler and easier. But remember, it’s not necessarily cheaper.

* if you already have the gathered materials

Weaponsmithing

Crafting Levels For Character Level Quest Pair Names Most Cost-Effective Route Cost for Quest Max / Quest Min / Gathered
1–50 10 Those Who Give a Craft / Arming the Keeners Make 18 ingots.* 2.5g
89s
21s
50–100 10 Honing Your Skill / The Cutting Edge Make 18 ingots.* 4.7g
1.7g
51s
100–150 25 Heavy Metal /
The Wright Stuff
Make 18 ingots.* 7.5g
2.7g
95s
150–200 35 Get to the Point /
A Lot o’ Lance
Make 18 ingots.* 12.5g
4.5g
3.48g
200–250 45 Pride and Prowess /
Taking Up Arms
Craft 9 quest items. 19.34g
7g
9.37g
250–300 50 Equipping the Lancers /
Lancers Equipped
Craft 9 quest items. 19.34g
7g
n/a
300–350 50 The Way of Swords /
Following the Sword Way
Craft 9 quest items. 19.34g
7g
n/a
350–400 50 Learning the Axe /
Crafting the Axe
Craft 9 quest items. 19.34g
7g
n/a
400–410 50 The Skill of the Lance /
Crafting the Lance
Craft 2 quest items. 19.34g
1.55g
n/a

Focuscrafting

Crafting Levels For Character Level Quest Pair Names Most Cost-
Effective Route
Cost for Quest Max / Quest Min / Gathered
1–50 10 It’s All About Focus /
Walk Softly...
Make 18 silex.* 2.5g
89s
21s
50–100 10 Getting into Focus /
Focus Fire
Make 18 silex.* 4.7g
1.7g
51s
100–150 25 Conduits of Power /
Variable Focus
Make 18 silex.* 7.5g
2.7g
95s
150–200 35 Hot Rods /
Nature Likes Scepters
Make 18 silex.* 12.5g
4.5g
3.48g
200–250 45 Focus on Mastery /
The Better to Zot You With...
Craft 9 quest items. 19.34g
7g
9.37g
250–300 50 Arming the Mystics /
The How and Why of Scepters
Craft 9 quest items. 19.34g
7g
n/a
300–350 50 Staffing Up /
Staff Turnover
Craft 9 quest items. 19.34g
7g
n/a
350–400 50 Disc Design /
Disc Delivery
Craft 9 quest items. 19.34g
7g
n/a
400–410 50 Improved Scepters /
Scepter Skills
Craft 2 quest items. 19.34g
1.55g
n/a

Armorsmithing

Crafting Levels For Character Level Quest Pair Names Most Cost-
Effective Route
Cost for Quest Max / Quest Min / Gathered
1–50 10 Forging the Fundamentals
/ All Suited Up
Make 18 ingots.* 2.5g
89s
21s
50–100 10 Foundry Fundamentals
/ Suiting Up
Make 18 ingots.* 4.7g
1.7g
51s
100–150 25 Layers Upon Layers /
The Wright Metals
Make 18 ingots.* 7.5g
2.7g
95s
150–200 35 Meddling in Metals /
Forge This
Make 18 ingots.* 12.5g
4.5g
3.48g
200–250 45 Works of Art and War /
Armored Altitude
Craft 9 quest items. 19.34g
7g
9.37g
250–300 50 Heavy Learning /
Hauberk Lifting
Craft 9 quest items. 19.34g
7g
n/a
300–350 50 Heavy Metal /
Putting the Art in Artisan
Craft 9 quest items. 19.34g
7g
n/a
350–400 50 Forged Design
/ Hauberks for the War
Craft 9 quest items. 19.34g
7g
n/a
400–410 50 Weighty Matters /
Full Metal Crafting
Craft 2 quest items. 19.34g
1.55g
n/a

Leatherworking

Crafting Levels For Character Level Quest Pair Names Most Cost-
Effective Route
Cost for Quest Max / Quest Min / Gathered
1–50 10 Seeking the Hide /
Keener Skins
Make 18 leather.* 2.5g
89s
21s
50–100 10 Hide and Stink
/ Tough, Yet Supple
Make 18 leather.* 4.7g
1.7g
51s
100–150 25 No Skin off My Nose /
Getting Under Your Skin
Make 18 leather.* 7.5g
2.7g
95s
150–200 35 Legacy of Leather /
Field-Tested, Soldier-Approved
Make 18 leather.* 12.5g
4.5g
3.48g
200–250 45 A Touch Most Deft /
Elven Elegance
Craft 9 quest items. 19.34g
7g
9.37g
250–300 50 Bear Necessities /
Officer's Leathers
Craft 9 quest items. 19.34g
7g
n/a
300–350 50 Leather Arts /
Leather Leaders
Craft 9 quest items. 19.34g
7g
n/a
350–400 50 Hell for Leather /
Apply the Leather
Craft 9 quest items. 19.34g
7g
n/a
400–410 50 Best Leathers /
Top Leather
Craft 2 quest items. 19.34g
1.55g
n/a

Tailoring

Crafting Levels For Character Level Quest Pair Names Most Cost-
Effective Route
Cost for Quest Max / Quest Min / Gathered
1–50 10 Needles and Threads /
Clothing the Keeners
Make 18 cloth.* 2.5g
89s
21s
50–100 10 Clothing Time
/ Carry a Tunic
Make 18 cloth.* 4.7g
1.7g
51s
100–150 25 Weaving the Threads /
Desert Threads
Make 18 cloth.* 7.5g
2.7g
95s
150–200 35 Welcome to the Sweat Shop /
Under Pressure
Make 18 cloth.* 12.5g
4.5g
3.48g
200–250 45 The Craft of the Robe /
The Technique of the Robe
Craft 9 quest items. 19.34g
7g
9.37g
250–300 50 Mad Cloth Skills /
Robes for the Troops
Craft 9 quest items. 19.34g
7g
n/a
300–350 50 Fine Cloth Armor /
The Whole Cloth
Craft 9 quest items. 19.34g
7g
n/a
350–400 50 Embellish the Cloth /
Enhanced Cloth
Craft 9 quest items. 19.34g
7g
n/a
400–410 50 Strengthen the Cloth /
Crafting the Cloth
Craft 2 quest items. 19.34g
1.55g
n/a

Alchemy

Crafting Levels For Character Level Quest Pair Names Most Cost-
Effective Route
Cost for Quest Max / Quest Min / Gathered
1–50 10 Learn to Make It Yourself /
Doing It for Yourself
Make 18 ingots or silex. * 11.6g
4.2g
21s
50–100 10 Highly Experimental /
Alchemical Understanding
Make 18 ingots or silex. * 6.6g
2.4g
51s
100–150 25 It's in the Water /
Smoke from the Water
Make 18 ingots or silex. * 18.1g
6.2g
95s
150–200 35 Moonlight Alchemy /
Alchemy Managed
Make 18 ingots or silex. * 15g
5.4g
3.48g
200–250 45 Feeding the Troops /
Alchemical Nourishment
Craft 9 quest items. 11.6g
4.2g
9.37g
250–300 50 Master’s Call /
The Robe to Mastery
Craft 9 quest items. 6.9g
2.5g
n/a
300–350 50 Aligning with the Alchemy /
Assenting to the Alchemy
Craft 9 quest items. 7.5g
2.7g
n/a
* if you already have the gathered materials
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