Enchanting items is a way to not only increase their value to you, but also personalize them to fit your play style. This guide covers how to enchant your items, how to increase their power beyond the normal process, how to customize an item’s stats, and more.
The basic enchanting process requires three things: an item to enchant, feedstock, and alkahests. When you successfully combine them in the enchanting UI—via the [T] key or the bottom left button on your Inventory window—the item gains better stats, and for some items, new abilities. Feedstock and alkahests are consumed in the process whether the enchantment succeeds or not.
Normal items can be enchanted to +9, Masterwork items can reach +12, and items Awakened through a special process can be enchanted to +15. However, just as not every item can be enchanted, some items cannot be masterworked or awakened.
If you fail to enchant an item, your next attempt will have a slightly higher chance of success. This “enchantment advantage” increases until the item is successfully enchanted (at which point the advantage will reset to 0). The amount of enchantment advantage applied during a failure depends on the type of alkahest used.
As mentioned above, to enchant an item you need the item, feedstock, and alkahests. Before you begin enchanting, check the tooltip of your item to see if it can be enchanted. An enchantable item displays the possible enchantment levels in gray in its tooltip and what tier of item it is. All items also display how much feedstock they produce when dismantled.
Feedstock is obtained through drops, quest rewards, dungeon rewards, and by dismantling weapons and armor. Weapons and armor provide a set amount of feedstock based on the tier of the item, and whether or not it has already been enchanted. Therefore, feedstock used to enchant an item is regained when it is dismantled.
To dismantle an item, first remove any crystals, then place it in your inventory. Click the dismantling icon—the center button on the bottom of in your Inventory window—and click on the item to dismantle.
A warning popup will display (especially if an item is enchanted or masterwork). Click OK, and you will receive the indicated amount of feedstock.
Alkahest is available as drops, quest rewards, dungeon rewards, or from merchants. To enchant a normal item, you will need alkahests of the appropriate tier. To enchant a Masterwork item, you will need masterwork alkahest, extensive alkahest, or premium alhakest.
To enchant an item, use the keyboard shortcut [T] or click the enchanting icon—the left button at the bottom of your inventory window—and click an eligible item from your inventory.
If any of your equipped items can be enchanted, the same symbol will be illuminated.
Once you select an item, the Enchant window displays your current enchantment level, the enchantment level you would move to, and the recommended feedstock and alkahests to use.
Clicking Auto-Enchant will enchant your item using the recommended alkahest and feedstock settings. At higher levels of enchantment, the amount of recommended feedstock increases to give you a higher chance of success. Weapons require multiples of four, chest pieces multiples of three, and boots and gloves multiples of two.
The amount of alkahest used is always the same, ten plus the tier of the item to be enchanted.
If you no longer have the recommended amount of feedstock for optimum enchanting, you can use a lower amount. If you are running low on feedstock of the appropriate tier, you can combine feedstock of a lower tier in your inventory to get more.
Feedstock is usually available in the Trade Broker, and many guilds store it in the guild bank for members to use.
Enchanting a normal item can take it from the base level to +9. But many items can be enchanted even higher, through Masterwork enchanting. This not only adds additional stats and item level, but also additional special abilities. In general, you’ll get the best value by enchanting higher tier items, but the same process is used for lower tiers as well.
Most, but not all, enchantable items can be made masterwork. Items that cannot be made masterwork will say “Enchantment Completed” at +9, and further down in the tooltip will say "Cannot be made into Masterwork."
For other +9 items, you can tell at a glance whether or not they can be enchanted further. Examine the top of the tooltip, or open the enchanting window.
Even if your item is not yet fully enchanted, you can still make it masterwork with the following two-step process.
To make an enchantable item masterwork, you need two things: an enigmatic scroll, and an identification scroll. There are several varieties of each, but they are all used the same way.
Once you have both an enigmatic and an identification scroll, right click the enigmatic scroll. A geared cursor will appear, and any items that can be made masterwork will be illuminated. Click on the item you want, and a new confirmation window appears.
During this process, you can also use spellbinds to “lock in” enchantments you want to keep. Now that the item’s enchantments are obscured in an enigma, use an identification scroll to determine whether or not it has become masterwork and what the new enchantment bonuses are. The higher quality enigmatic scroll you use, the better chance of obtaining a masterwork item.
NOTE: Common identification scrolls can only remove enigmas created by common enigmatic scrolls. Enigmas from intricate, master, noble, and blessed enigmatic scrolls must be removed with an intricate identification scroll.
Once you have a masterwork item, you can enchant it exactly the same way as a normal item, although you will need to use higher quality alkahests, such as Masterwork, Extensive, or Premium alkahests.
Tier 4 and higher items are often part of a set. Collecting a complete set of a certain type gives each piece additional stat bonuses
The better your gear, the more you’ll want to get it masterwork and fully enchanted, to take full advantage of these extra bonuses. This is especially important when you have high-end gear eligible for Awakening.
You’ve done it. You’ve assembled a set of amazing gear, made it masterwork, fine-tuned your enchantment bonuses to your play style, and equipped all the best crystals.
But do you have the best gear available?
Select sets of Tier 6 and Tier 7 gear can undergo further enchantment through the Awakening process. Visit Fovarth, the enchantment master in Muhrak’s Workshop to transform Masterworked Generation, Renegade, Tensus, or Lucid gear into Awakened versions, and to enchant them to +15. And while Awakening always succeeds, going from +12 to +13 is no sure thing. Just like with regular or masterwork enchanting, there is still a chance of failure.
The alliance enchanter is a special enchanter specific to your alliance and found in your alliance hall. Depending on the policy points your exarch spends, he can increase your chances of a successful enchant.
To use the alliance enchanter, you’ll need to be a full member of one of the three alliances (cadet won’t cut it). Once you’re a member, just head over to your alliance hall, and you’ll find the enchanter waiting for you. Talk to him and select Try Enchanting to open the enchanting interface.
While the bronze enchanter is usable at any time, your exarch can use policy points to activate a silver or gold enchanter. The silver enchanter will give you better odds than the bronze enchanter, and the gold enchanter will give you the best odds of the three. You can tell what type of enchanter is active from the label at the top of the enchanting UI.
Only your exarch can increase the success rate of the alliance enchanter. To change the success rate, your exarch must talk to the executor NPC and select Adjust Chances of Enchanter. From there, your exarch can use policy points to activate the silver or gold enchanter. The enchanting bonus will only last one hour, so your exarch will want to use these points wisely!