Sylvanoth | Lorcada | Val Tirkai | Helkan District | Val Kaeli
Back to Game Guide | Back to Atlas
Sylvanoth is the southernmost province in Northern Shara. The argons once used this province as an access point to penetrate Southern Shara via Essenia. Its broad southern border hugs the Great Rift created when the benevolent god Balder sacrificed himself to save the world from the gods’ unstable divine relics.
The province is home to the fey, the mekonari, the sikandari, and the sleeping god Sikander. The sikandari, guardians of the egg their god rests within, have dutifully stood watch over Sikander, waiting patiently for him to emerge in his own time. Conversely, the mekonari split off from the children of Sikander long ago, abandoning their post at Sikander’s side.
Lorcada is home primarily to the amani, most notably Muhrak, the Legendary Blacksmith, who spends his days in an incredible forge below Habere. The amani who live here are the toughest of the tough, having spent their lives living in the shadow of two evil gods.
The mad god Killian plots in his lair, the Labyrinth of Terror, seeking to unleash chaos upon the world. Thulsa, on the other hand, watches from his Ebon Tower, where he schemes to enslave. The people of Lorcada have not only struggled against this evil duo, but also the crystalline wendigos, undulating sirens, and the last remnants of the giants’ empire.
The argons trampled the thick forests of Val Tirkai on their mission to take over Northern Shara, using this once lush and healthy province as a vast outdoor laboratory, conducting cruel experiments on sentient beings. In the process, they terraformed much of the land to suit their alien needs.
The argons trampled the thick forests of Val Tirkai on their mission to take over Northern Shara, using this once lush and healthy province as a vast outdoor laboratory, conducting cruel experiments on sentient beings. In the process, they terraformed much of the land to suit their alien needs.
Within the Helkan District lies the front line in the war against the argons. The federation drove the enemy back north into the Helkan District and held the line after the argons’ failed attempt to take over Northern Shara and infiltrate Southern Shara.
Agron strongholds still dot this war-torn wasteland from one end of the map to the other, and continue north into Val Kaeli. But they aren’t the only ones with strongholds here. The federation continues to keep the argons busy at the front and guerilla soldiers called the Shariar are fighting beside them. They plan to take back what the argons have stolen, and restore peace in the region.
Val Kaeli is believed to be where the argons emerged from their subterranean world. From here, they continued south and west along the border of Northern Shara, terraforming the earth and argonifying countless life-forms along the way as they built their argon infantry.
The small castanic city of Kanstria lies in the southwest corner of Val Kaeli, cut off from the rest of the world by the argons. The Valsekyr Hunt no longer hunts since the argons transformed all native living creatures—including the big game. Now the hunters fight alongside federation soldiers. Researchers here desperately study the argons with the hope that knowledge of their technology and motivations will aid in defeating the argons.