The elves once lived lives dedicated to venerating nature and the gods. The "Children of Karas" maintained their forest homes in peace, but that changed when the conflicts of immortals destroyed their civilization and split a proud and powerful race into two factions. Now, only the "High Elves" remain.
After three thousand years of conquest, a force of allied races dealt the mighty high elf armies a devastating loss. After this rebuke, the elves withdrew from the world for a century of seclusion that only ended when the gates of Allemantheia opened to refugees fleeing the argon invasion. The world took notice when from those gates marched an army that fought for the lives of all mortal races.
Though the blood of elven soldiers bought their seat at the Valkyon Federation table, many among other races do not trust the elves' "New Way," believing the desert city's walls conceal many secrets, and that the elves never gave up their conquering ways.
Gunners can only be female castanics or female high elves.
It had been three thousand years since the elves had lost a war. This defeat reverberated through elven culture in a way thirty centuries of victories had not. They formed a new strategy: accommodate the changes sweeping through the world, and embrace the Valkyon Federation.
Today the other races view elves with cautious optimism—within living memory they were at war with nearly everyone, yet their commitment to the federation is heartfelt and real. It is now the core of their very lives and their ancient culture. Each elf is expected to represent the entire race in their new philosophy of "forward, together and strong."
The elven city Allemantheia lies like a jeweled oasis at the center of the desert of Southern Shara. Three soaring gates admit travelers to the public levels, where many stare open-mouthed at its gilded architecture. The elven natives keep mainly to the lower, private levels. To most eyes, there is no city more beautiful—even the human capital of Velika is plain by comparison.
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