Log in to see your wallet!

TERA Patch Notes 19.04.03

Patch 19.04.03

March 14, 2013 (server updates begin at 7 a.m. PDT)

Nexus Changes | Elite Status Changes | Miscellaneous Changes | Bugs Squashed


Nexus Changes

Nexus Quests

  • Ten minutes before the nexus opens up, four NPC questgivers spawn at each nexus location on the map.
  • The first nexus quest is no longer automatically assigned upon entering the area. Individual players must now pick up nexus quests from one of the NPC questgivers manually. (The raid leader can’t do this for the raid.)
  • Subsequent-stage quests appear automatically.
  • Only 120 players can work on the quest per nexus location. So gather up 119 of your closest friends!
  • If you leave the nexus area, the quest automatically cancels.
  • If quests are no longer available, players can choose to participate and attack the monsters in the nexus, but will not get any rewards nor the Nexus Call buff (ability to enter the Nexus Traverse).
  • The actual quest objectives remain the same: finish each stage of the nexus.
  • If quests are still available, players can arrive at a nexus during the second or third stage and get the quest from an NPC—the progression is the same. We all know that one person who’s always late.

Inside the Nexus

  • Monsters in the nexus no longer drop reputation motes. Their reputation is bad enough.
  • Quest rewards for nexus changed to the following:
    • First stage: 50 Agnitor credits, 100 Agnitor xp, 10 gold
    • Second stage: 100 Agnitor credits, 200 Agnitor xp, 25 gold
    • Third stage: 150 Agnitor credits, 300 Agnitor xp, 40 gold
  • Players only need one Nexus Call buff to enter the Nexus Traverse (down from a stack of two). Because math is hard.
  • Nexus buffs no longer drain HP in addition to their main beneficial or detrimental effect. Now fewer healers will log off exactly at 7 p.m.
  • Stage three nexus BAMs have significantly reduced HP.

Nexus Markers on the Map

  • Colors of the markers on the maps show how populated a nexus is based on quests taken.
    • blue nexus symbol: more than 50 percent of nexus quests remain
    • yellow nexus symbol: between 30 and 49 percent of nexus quests remain
    • red nexus symbol: between 1 and 29 percent of nexus quests remain
    • lock icon: displays when no more nexus quests are available
  • The tooltip displays an exact number of taken quests. The tooltip still notes the current phase of the nexus. You’ll need to do math to know exactly how many quests are left.

Nexus Traverse

  • There are no longer different instances for each zone. Any of the traverse portals take players to the same traverse.
  • Nexus Traverse quest rewards have increased.
    • 200 gold
    • 4600 Agnitor reputation
    • 1400 Agnitor credits

If you close a nexus and complete the Nexus Traverse, you can close another nexus and benefit from its quests, if they’re still available. You will not be able to complete another Nexus Traverse, however.

Nexus Times have changed. All times Pacific.

  • Saturday, Sunday—2 a.m., noon, 7 p.m.
  • Monday, Friday—noon, 7 p.m.
  • Tuesday, Thursday—6 p.m.

Collapse Entry

Elite Status Changes

  • The sampler mount for elite status changed from the Nexus Warhorse to the Jeweled Lion.
  • Elite status perks now reset at 7 a.m. PDT.

Collapse Entry

Miscellaneous Changes

  • Players who now acquire the Sheldon mount from Unified Theory Institute in Allemantheia will get a 275 speed mount.
    • Players who already own the 280 speed version will not be affected.
  • Added the ability to access the pop-up welcome message via Main Menu > Options.
    • Added an option to control the game volume when the client is minimized. Default value is set to zero.
  • Added UI for pets. Pet treats are available for purchase from merchants. It’s wrong to tease your pets, but how can you help it?
  • Killing Spree credits are no longer rewarded in Fraywind Canyon.
  • Cosmetic items can now be previewed from your inventory or the trade broker just like armor and weapons with CTRL-right click.
  • Added emote UI for greater functionality.
    • By dragging their icons, emotes can now be added to your shortcut tray.
    • Emote animations will now trigger with customizable keywords you type in regular chat.
  • Ranked Champions' Skyring now also rewards 10 Killing Spree credits for losing.
  • Unranked Champions’ Skyring has new rewards.
    • 25 Killing Spree credits and 50 Killing Spree reputation for winning
    • 5 Killing Spree credits 10 Killing Spree reputation for losing
    • Fraywind rewards have been removed

Collapse Entry

Bugs Squashed

  • Fixed the problem of accidentally selecting another character in the Character Selection window during the world-entry animation sequence.
  • Fixed the awkward enchantment effect on bows when archers are out of combat.
  • Item icons are no longer slightly squashed in the Item Detail window.
  • Sorcerer’s Energetic Retaliate glyph points are now consistent between inventory tooltip and skill UI.
  • Players can no longer avoid Melketran’s annihilation attack pattern in a specific location in the dungeon. Climbing the walls won’t help!
  • Fixed the problem of party matching cancellation messages not being displayed.
  • Players now receive correct system messages for guild join cooldowns.
  • Fixed the problem of only being able to display the item tooltip by placing the mouse cursor over the edge of some item icons in Valkyon Outfitters.
  • Fixed the problem of account items not appearing in Item Claim when purchased through Valkyon Outfitters.
  • Canephora potion now correctly cancels upon battleground entry.
  • Removed vanarch quests for non-existent monsters.
  • Parties will no longer be split between battleground and dungeons if the battleground and instance matchers resolve at the same time.
  • When a player tries to create a guild while cooldown timer is active, a proper system message now displays.
  • Tooltips now display correctly when hovering the cursor over the edge of item icons in Valkyon Outfitters.
  • If the server crashes while a character is in the prologue, the character will no longer enter the Island of Dawn with prologue items.

Collapse Entry
^ Back to Top

Back to TERA patch notes