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TERA Patch Notes 22.04

Patch 22.04

September 10, 2013 (server updates begin at 7 a.m. PDT)

New Stuff | Alliance Changes | Dungeon Changes | Class Changes | Equipment Changes | Battleground Changes | Reputation Changes | Miscellaneous Changes | Bugs Squashed | Known Issues

New Stuff

Brand New level-60 Dungeons (see the Dungeon Assault web page for details and videos)

  • Wonderholme (10-player raid, normal and hard)
    • Mysterium researchers have gone missing inside an enormous castle full of fiendish puzzles and puzzling fiends. Your 10-player raid will need to work together—and sometimes apart—to master the corrupted prince behind it all.
    • You may enter this dungeon once per day; elite players may enter twice per day.
  • Channelworks (3-player)
    • Something nasty is lurking in the waterways beneath Veritas District and the maintenance automatons aren’t enough to take care of it. Bring a couple friends and go clean up!
    • No class restrictions. If you need a tank or healer and cannot afford one, one will be provided for you.
    • You may enter this dungeon once per day; elite players may enter twice per day.
  • Shattered Fleet (5-player)
    • Ships transporting precious noctenium wrecked off the Jagged Coast. Rescue the crew—and anything else you can find—from the noctenium-induced madness aboard the fleet.
    • You may enter this dungeon once per day; elite players may enter twice per day. Don’t forget to pose and exclaim, “I’m on a boat!”
  • Kezzel’s Gorge (7-player raid)
    • Caravan security is easy…until they shortcut through a gorge where a rampaging giant makes his home. Stop the giant before he bursts through the fortress gates at the end of the gorge.
    • You may enter this dungeon once per day; elite players may enter twice per day.
  • All new dungeons except Wonderholme (normal and hard mode) can be reset with instance reset scrolls.

Top Tier Gear

  • Steadfast Set
    • Tier 14; can be masterworked; PvE focused.
    • Two versions—BoP and BoE—which both drop in Wonderholme (normal).
    • Purchased with cyasma tokens made from essence you collect from argons in Argonea.
    • Purchased with molten tokens you earn from Kezzel’s Gorge.
    • Higher success rate of masterworking this set.
  • Wonderholme Set
    • Tier 14; can be masterworked; PvE focused.
    • Drops in Wonderholme (normal and hard).
    • Drops in Manaya’s Core (hard).
    • There is also a quest reward recipe, which upgrades +12 Masterwork Steadfast gear into +10 Masterwork Wonderholme gear.
    • This set has six total versions:
      • BoP
        • A version that produces higher attack speed.
        • A version that produces higher damage, aggro, or healing.
        • A version that produces higher crit rate.
      • BoE
        • A version that produces higher attack speed.
        • A version that produces higher damage, aggro, or healing.
        • A version that produces higher crit rate.
  • Nightforge Set
    • Tier 14; can be masterworked; two versions: PvE and PvP.
    • PvE can be crafted from Visionmaker set and looks more like a Dayforge set.
    • PvP can be crafted from either of these two sets:
      • Visionmaker set
      • Bloodrave set
  • Strikeforce Set
    • Tier 14; can be masterworked; PvP focused.
    • Crafted from current Conjunct set.
    • Requires zero crafting skill. Because everyone likes to start crafting at 60.
  • Temple and Reliquary Sets
    • Tier 14; cannot be enchanted; cannot be masterworked; PvE focused.
    • Drops in Balder’s Temple (solo) and (normal).
  • New Accessories
    • New accessories drop from the new dungeons, Shattered Fleet and Channelworks.
    • Like the Power Rangers, these accessories work better as a group than individually. Using two or more at the same time will result in increased skill effects and attack speeds.
    • These accessories are BoP only.
  • Default effects on new equipment are fixed rather than variable.
  • Enchantment options for new equipment are as follows:
Weapon Random Options Now
Normal Masterwork
Increase damage when attacking boss monsters Removed
Increase damage when attacking normal monsters Removed
Increase damage when attacking minions Removed
Reduces aggro from skills Removed
Increases PvP damage Removed
Gives additional damage when attacking (new option) 4.5% 6%
Increases critical rate (new option) 11 14
Increases critical damage (new option) 24% 30%
Increases attack speed 4% 4.5%
Increases damage when attacking enraged monsters 7% 9.3%
Increases damage to monster with highest aggro to you 6.4% 8.6%
Returns % total MP when you use a skill 0.48% 0.6%
Increases damage when attacking prone enemies 5.3% 6.9%
Draws more aggro when attacking monsters 13.5% 15%
Increases damage when attacking from behind 5.3% 6.9%
Increases healing 4.5% 6%
Decrease cooldown by 5.4% 7.2%
Chestpiece Random Options Now
Normal Masterwork
Reduces damage from boss monsters Removed
Reduces damage from normal monsters Removed
Reduces damage from minions Removed
Increases balance when using a skill Removed
Decreases damage from attacks (new option) 4.5% 6%
Restores % total HP every 5 sec (new option) 0.96% 1.2%
Increases max HP (new option) 6.4% 8%
Reflects % damage to the attacker 6% 7.2
Reduces damage from enraged monsters 8% 10%
Reduces damage from monster with highest aggro to you 7% 8.7%
Returns % total HP when you use a skill 0.32% 0.4%
Reduces damage from attacks while knocked down 5.3% 6.9%
Reduces damage from frontal attacks 5.3% 6.9%
Increases HP restoration 4.5% 6%
Gloves Random Options Now
Normal Masterwork
Increases impact Removed
Increases PvP damage Removed
Returns % total HP when you use a skill (new option) 0.16% 0.2%
Increases attack speed (new option) 2% 2.25%
Restores % total MP every 5 sec (new option) 0.8% 1%
Increases endurance (new option) 3 4
Increases power 4 5
Draws more aggro when attacking monsters 6% 7.5%
Increases critical rate 6 9
Increases healing 2.25% 3%
Boots Random Options Now
Normal Masterwork
Increases resistance to crits Removed
Restores % total HP every 5 sec (new option) 0.48% 0.6%
Restores % total MP every 5 sec (new option) 0.8% 1%
Increases balance 8 10
Increases endurance 3 4
Increases movement speed 4.5% 6%
Increases balance and chance to resist stun while under boss's feet No Change 35%
Decreases duration of slowing effects 18% 24%
Necklace Random Options Now
Increases weakening effects chance 4.8%
Increases periodic damage chance 5.4%
Increases chance to stun 4.4
Increases critical damage No Change
Increases critical rate 4
Increases healing 2%
Draws more aggro when attacking monsters (new option) 3.5%
Ring Random Options Now
Increases weakening effects chance 4.8%
Increases periodic damage chance 5.4%
Increases chance to stun 4.4%
Increases critical damage No Change
Increases critical rate 4
Restores % total MP every 5 sec (new option) 0.4%
Increases healing 2%
Earring Random Options Now
Increases resistance to weakening effects 4.8%
Increases resistance to periodic damage 5.4%
Increases resistance to stun 4.4%
Increases HP restoration 3.2%
Decreases stun duration No Change
Decreases poison damage No Change
Increases max HP (new option) 4.5%
Restores % total HP every 5 sec (new option) 0.48%
  • Molten token NPC added to each major city.
    • Molten tokens drop in Kezzel’s Gorge.
    • Players can exchange molten tokens for Steadfast gear.
  • A new item called “argon essence” drops from monsters in the Argonea region.
    • Purchase an efflorescing agent from the Valsekyr Hunt merchant in Kanstria to manufacture cyasma tokens.
    • Players can exchange cyasma tokens for Steadfast gear.
  • Changed the item tooltip of enchantment correction rate to enchantment advantage.
  • Added a new way to gain enchantment advantage by sacrificing the enchantments off other same-tier gear through Muhrak the legendary blacksmith.
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Alliance Changes

  • Added trade broker NPCs.
    • Two additional trade brokers are in each alliance hall.
    • One additional trade broker is in each alliance territory.
  • Teleport locations of protection skills have changed.
    • Adair’s Protection, Derene’s Protection, and Frateko’s Protection all take the player to the alliance executor.
  • Liquid condenser has been added to alliance quartermaster NPC Infusers tab.
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Dungeon Changes

  • Party incentives are now in place for raids—more players in a raid now yield more loot in a dungeon. So party on, Garth!
  • Balder’s Temple (normal)
    • Items that previously dropped in Balder’s Temple (hard) now drop in Balder’s Temple (normal).
    • New Temple and Reliquary gear drop in this dungeon.
    • Weapons, armor, and accessories that dropped in Fane of Kaprima (hard) now drop in this dungeon.
  • Balder’s Temple (solo)
    • A one-player mode has been added. It’s dangerous to go alone, but that won’t stop you.
    • New Temple and Reliquary gear drop in this dungeon.
    • Tier 14 sacrificial gear, master enigmatic scrolls, and alkahests also drop.
    • You may enter three times per day; elite players may enter six times per day.
  • Argon Corpus (normal)
    • Items previously dropped in Argon Corpus (hard) now drop in this dungeon.
  • Fane of Kaprima (normal and hard), Balder’s Temple (hard), and Argon Corpus (hard) have been removed.
  • Manaya’s Core
    • New Wonderholme gear and the mark of bloodshed (tier 14 crafting material) now have a low chance to drop in this dungeon.
    • Vision document, which starts the Forge Master quest, has a chance to drop in this dungeon.
    • Drop rate of Shandra’s Quill is now 100%. Must be molting season.
    • Hrathgol, Melkatran, and Shandra Manaya are no longer affected by the Pulsing Flame.
    • Shandra Manaya is no longer immune to warriors’ Combative Strike.
    • Shandra Manaya is no longer immune to lancers’ Debilitate.
  • Dungeon drops can only be looted by party members who were present at the time the boss was engaged. Don’t get involve in fights with married bosses.
  • Only players eligible to receive XP can loot BoP items in instance dungeons. If your party icon is grayed out, you are not eligible.
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Class Changes

  • Mystic
    • Increased aggro for Thrall of Protection. For all the mystics who like to tank.
  • Priest
    • The following changes have been made to Mana Charge.
      • Charge has been reduced to 2.
      • Cooldown adjusted to 24 seconds.
      • Effective radius changed to 16m.
      • Now affects up to 25 group members. You get MP, and you get MP, and everybody gets MP!
      • Duration of charges increased from 1.6 to 3.2 seconds.
      • This skill will now regenerate the MP of party members by default.
        • 0 charge = 4% regeneration
        • 1 charge = 10% regeneration
        • 2 charge = 20% regeneration
      • Glyph Changes
        • Reduced Glyph of Haste points from 4 to 3.
        • Glyph of Spirit (Mana Charge) changed to Glyph of Longshot (Mana Charge). Points reduced from 4 to 2. Effect now increases effective radius.
        • Glyph of Collaboration (Mana Charge) changed to Glyph of Spirit (Mana Charge), which increases the MP restoration.
  • Slayer
    • Stagger effect has been added to Overhand Strike.
    • Characters will no longer be vulnerable to stagger or knockdown during the animation for the following skills:
      • Whirlwind
      • Knockdown Strike
      • Heart Thrust
    • Cooldown time of In Cold Blood has decreased to 120 seconds.
    • Fury Strike now reduces healing by 50 percent for 10 seconds.
    • Tenacity skill has changed.
      • Cooldown is now 30 seconds.
      • Added increased resistance to stuns for 5 seconds.
  • Berserker
    • Tenacity skill has changed
      • Cooldown is now 30 seconds.
      • Added increased resistance to stuns for 5 seconds.
    • Increased stagger effect on every PvP hit by Cyclone.
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Equipment Changes

  • Reflect effects have changed.
    • Effects on enchanted equipment have decreased from 12 to 6 percent.
    • Effects on masterworked equipment have decreased from 14.4 to 7.2 percent.
  • Resale price of equipment has been reduced.
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Battleground Changes

  • Corsairs’ Stronghold
    • In-game scoring points have changed.
      • Points for kills increased to 600.
      • Points for assists increased to 300.
      • Points for anchorstone destruction increased to 1,000.
    • Battleground rewards have changed.
      • Bellicarium
        • You now receive 140 credits for winning.
        • You now receive 80 credits for losing.
        • Winning team’s leader receives additional 100 credits, up from 80.
      • Killing Spree
        • You now receive 50 credits for winning.
        • You now receive 20 credits for losing.
        • Winning team’s leader receives additional 30 credits.
  • Fraywind Canyon
    • In-game scoring points have changed.
      • Points for kills increased to 600.
      • Points for assists increased to 300.
      • Points for capturing a pyre have increased to 300.
    • Rewards have changed.
      • Bellicarium
        • You now receive 85 credits for winning.
        • You now receive 25 credits for losing.
        • Winning team’s leader receives an additional 100 credits, up from 80.
      • Killing Spree
        • You now receive 85 credits and 150 rep for winning.
        • You now receive 25 credits and 50 rep for losing.
        • Winning team’s leader receives an additional 100 credits.
  • Champions’ Skyring
    • The previous requirement to get Murderous Intent was to be one of the top five players of Champions’ Skyring. It has changed to the following:
      • Champions’ Skyring—Top 100.
      • Fraywind Canyon—Top 30. Kasey Casem gets it automatically.
    • Rewards have changed.
      • Bellicarium
        • You now receive 30 credits for winning.
        • You now receive 10 credits for losing.
      • Killing Spree
        • You now receive 140 credits for winning.
        • You now receive 10 credits for losing.
  • Weekly Killing Spree credit cap raised from 1,000 to 20,000.
  • Battleground matching team point difference has been lowered from 100 to 50.
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Reputation Changes

  • Updated Unified Theory Institute and Jax Trust equipment.
  • Skill effects of Unified Theory Institute and Jax Trust equipment have been changed.
  • New gear is available from Unified Theory Institute and Jax Trust.
    • Bellicarium quartermaster items have changed.
      • Equipment tab
        • The Victor set is removed.
        • Fraywind weapon’s price is lowered from 2,400 to 400.
        • Fraywind chest’s price is lowered from 1,500 to 300.
        • Fraywind gloves’ price is lowered from 1,000 to 200.
        • Fraywind boots’ price is lowered from 1,000 to 200.
        • Accessories’ price is lowered from 1,700 to 200.
      • Templates tab (renamed to Supplies)
        • Riding Skill: Battle Charger, Victor’s Orthoclase, Victor’s Trophy, and Coveted glyph boxes are now in this tab.
        • Victor’s Orthoclase’s price decreased from 2,200 to 1,200.
        • Covered glyph box’s price increased from 700 to 1,400.
        • Black Label templates are in this tab.
      • Supplies tab (renamed to Designs)
        • Conjunct designs are in this tab.
      • Sacrificial Equipment
        • Deathstain weapon’s price increased from 850 to 1,700.
        • Deathstain chest’s price increased from 700 to 1,400.
        • Deathstain gloves’ price increased from 450 to 900.
        • Deathstain boots’ price increased from 450 to 900.
  • Killing Spree merchant items have changed.
    • Equipment tab is renamed to Bloodrave Set
      • Bloodrave weapon’s price increased from 4,000 to 8,000.
      • Bloodrave chest’s price increased from 3,000 to 6,000.
      • Bloodrave gloves’ price increased from 2,000 to 4,000.
      • Bloodrave boots’ price increased from 2,000 to 4,000.
    • Strikeforce Designs tab added with Strikeforce designs.
    • Nightforge Designs tab added with Nightforge designs.
    • Supplies tab added.
      • Contains dreamstriker ore, sturdy forge pitch, and flexible forge pitch.
    • Sacrificial equipment tab removed.
  • Items not listed above in the Bellicarium and Killing Spree merchant section have been removed.
  • Weekly Killing Spree credit cap raised from 1,000 to 20,000.
  • Cyasmic oil now requires 425 points to purchase.
  • Chaos block now requires 6,000 points to purchase.
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Miscellaneous Changes

  • AFK players will now be sent back to the character selection window after two hours. That is way more time than you need to buy fixins for that sandwich.
  • Players will be sent back to server selection window from character selection window after 1 hour of idling.
  • Transaction fee now applies to the bargain function. The trade broker union was tired of being cut out of their unfair share.
  • Added a new option allowing you to turn on/off the automatic hair style change when equipping certain back slot items.
    • To turn this option on or off, go to Options -> Game -> Set Appearance -> Use Upswept Hairdo.
    • This only affects your current character.
  • Parcels will now be deleted 28 days after receipt (to be first applied 30 days after the patch). How long did you think the mail carrier would be your personal bank?
  • Elite Gift Box Changes
    • BAM Magic Box will no longer be dropped.
    • The 7-day and 30-day travel journal now have a rare chance to drop.
    • Emeralds now have a chance to drop. Emeril does not.
  • Global notification for successful +12 enchanting has been removed. You’ll have to shout your success yourself.
  • Reworded the exarchs’ alliance enchanter UI for clarity.
  • NPC chatter in towns no longer clutters up /say.
  • Dragoon mobs no longer spawn infinite minions.
  • Daily quests and dungeons now reset at 5 a.m. Pacific.
  • Dropout debuff rule has changed.
    • Debuff will now apply if player leaves a battleground or dungeon after matching is complete.

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Bugs Squashed

  • Game should no longer crash when summoning alliance flags.
  • Defeating the Cyclops Mark III monster in Crucible of Flame now gives correct points.
  • Fixed the incorrect level requirements of some zyrks to 55.
  • You can no longer use BAM-summoning sticks at the entrance of some level 60 dungeons.
  • Mystics can now use Corruption Ring to regenerate MP of party members while in a raid.
  • Buffs now reset after leaving a party or resetting an instance, even if you’ve entered the dungeon via Instance Matching.
  • Guardian Sanctuary skill no longer makes the priest particularly vulnerable to stuns.
  • Purifying effects now properly remove the archer’s Concussion Trap effects.
  • Skill cooldown times now properly resets in the shortcut bar at the beginning of the next round in Champions’ Skyring.
  • Fixed the problem of characters not being able to mount or dismount airships in some cases in Corsairs’ Stronghold.
  • Players who match up using the “additional recruitment” function no longer start in the opponent’s camp.
  • Players can no longer drop out of the map in some areas of Corsairs’ Stronghold.
  • Fixed the problem of player having to remove, re-save, and then re-apply the new glyph setup, once all the glyph points have been used.
  • Corruption Ring no longer resets certain buff or debuffs.
  • Crosshair no longer moves up if you try to reuse Murderous Intent skill when it’s not allowed.
  • Guild masters can once again change the rank of guild members.
  • Fixed the problem where resale value of some items was reduced to 1/10 of their prices.
  • Armor remodeler UI no longer constantly resets.
  • Remaining cooldown time now displays correctly in the Instance Matching UI.
  • Fixed the problem of UI not saving.(Please note: If you were having this problem, you will need to go to Options -> UI, click Reset UI Position, and click Apply for this fix to take effect.)
  • Certain alliance items no longer prevent server transfer.
  • System messages now display at the center of the screen even while using combat consumable items.
  • Dungeon history now lists all dungeons. But not necessarily all of history.
  • Certain noctenium extractors in the Iron Order alliance territory are no longer impervious.
  • Alliance competition timer now displays the appropriate times remaining.
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Known Issues

  • The Building a Mystery story quest in Celestial Hills is currently displaying blank screens. It is also bugged and will prevent player progress if they indicate they have the decryption device, but have discarded it.
  • The “Adjust Enchantment Advantage” UI from Muhrak displays partially off screen. Go to Options -> UI, click Reset UI Position, and click Apply to see the UI.
  • Heart shades and Dolme & Stefanna sunglasses are incorrectly filtered under head adornments instead of face masks in the trade broker.
  • The Wonderholme teleportal currently does not allow the player to exit the instance.
  • The map in Wonderholme (normal) displays Wonderholme (hard).
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Editor's note: An edit to the dropout debuff rule (now listed under "Miscellaneous Changes") was made after the original publish of these patch notes.

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