Howdy, TERA fans!
Hard to believe that we're less than a week away from our last Closed Beta Test and PAX East! Time is flashing by, and we are a few scant weeks away from early character creation and launching our live database. We're moving at a furious pace, and we have some great surprises in store (more on this in a bit).
Closed Beta Test 4 started with the epic return of the Dragonfall server (Closed Beta Test 1 veterans may remember its short-lived appearance). We were also able to make some incremental tweaks to PvP, improve our behind-the-scenes moderation, and reduce player hit points from levels 1–15 by 30 percent, and then restore those hit points gradually in levels 16–20. The idea behind this experiment was to increase the excitement and difficulty of the new player experience. After looking at your feedback and analyzing our internal data, we concluded that it didn't improve the excitement and difficulty enough. Our next tweak will increase the difficulty of named creatures to see whether we can get people's pulses racing! We'll be looking for feedback on this experience in our mid-April Open Beta Test, so stay tuned.
On deck for Closed Beta Test 5 is a new event that we are trying out for the first time here. I can't spill the beans lest the community and marketing teams hurt me, but it will involve BAMs, invasions, and a lot of bad-guy ass-kicking.
We've also been working for months on determining what will be in our open beta and launch build. This means weekly and often daily conference calls and communication with Bluehole Studio. It means scheduling build deployments to meet testing, patching, and development milestones. This planning and work by En Masse Entertainment and Bluehole Studio gets results, such as these features:
Life is moving pretty fast around here these days, but everyone is geared in and focused on making TERA the best open beta and launch it can possibly be. See you in-game!