As we gear up for Closed Beta Test 3 coming this Friday, we want to look back at the previous event and see what went well, what could use some tweaking, and what you as players enjoyed.
In Closed Beta Test 2, the biggest new addition was probably our player-versus-player introduction. We opened two new PvP servers with an open-world PvP design (short of safety zones in cities). This combined with a guild-versus-guild declaration system made for an interesting weekend! To sum it up, the PvP players REALLY like killing each other. Across our two PvP servers, players racked up over 50,000 kills and over 150,000 PvP battles. We've also seen the formation of roughly 2,000 guilds, and the result was a ton of GvG battles.
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If 2010 was the year we debuted TERA, then 2011 was the year we refined, polished, and perfected TERA to live up to the expectations we set.
The year went quickly as development milestones flew by and we moved from goal to goal. We opened 2011...
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Happy Holidays, TERA Fans!
As I write this, I'm using our new launcher to log in and patch up to a fully-localized version of the TERA Evolution patch. I created an account, entered game codes and login authorization, patched, and launched TERA....
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Hello TERA-ites! Or is it TERAns? I can never remember.
It's been several weeks since my last update (longer than I initially planned), but the good news is we have updates on several projects.
Our web team has been hard at work redesigning the...
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