Patch 17.29.01.06 is now available! You can update your game by restarting the launcher. This update addresses a number of typographical errors related to quest text and NPC names. Note that rogue popori pranksters have mislabeled some destinations on teleportals. The teleportals will deliver you to the right location despite their efforts.
Patch 17.29.01 will be applied during tomorrow morning's weekly maintenance hours from 3:00 AM to 5:00 AM Pacific. As we've adjusted how guild emblems are stored, all previous emblems have been wiped. This shouldn't occur again in the future. Guild leaders will need to re-upload their emblem for their guilds.
Greetings, mortals. I, Zuulrakar, understand some of you have swept the field clean of foes. Congratulations. Take what comfort you can in your accomplishments because when you meet me in Val Aureum, your greatest achievement will be to slake my thirst! Even now, I pillage the ruins of the giants, gathering power and relics to hasten my victory over the Valkyon Federation. Oh, and Velik insists I tell you that you've some other things to look forward to, such as new hair colors, refinements to the enchanting system, and the ability to make war on guilds with absurdly long names. But mostly you should look forward to a glorious death.
Hello, TERA players—Vekas the Wicked Tree here. You may remember me from the Island of Dawn. You know...the place where YOU KILLED ME. (You murderer!) Supposedly I didn't live up to the whole "wicked tree" thing, so En Masse is making me deliver these patch notes. I know it's punishment, but it's also my REVENGE!
Check out the full patch notes for Patch 17.25.01 on our Patch Notes page!
TERA's fifth and final closed beta test has arrived! Starting this Friday, players will be able to venture into Eldritch Academy, Cultist's Refuge, and all earlier dungeons for the last time before we start our open beta. This event will use the same build as the previous closed beta test meaning no huge patches to download for returning players! Be sure to read Producer Chris Hager's recap of Closed Beta Test 4 for insights into what features we've got planned for TERA after Closed Beta Test 5.
In this last event, the Valkyon Federation, bolstered by a surge of new soldiers, strikes back at its foes, reestablishing control of troubled realms, and upsetting the meticulous plans of its enemies. In an effort to destabilize the federation and disrupt its momentum, Thulsa has decided to launch attacks at the relatively unprotected capital—Velika. The evil god is gathering a small army of monsters to fling them at the City of Wheels. The Mysterium's arcanists detected Thulsa's plans and alerted Fraya, who sent word to Velika. With little forewarning, will the federation be able to defend the city and thwart Thulsa's machinations? Be ready for a call to action in the evening hours of Friday and Saturday!
TERA's fourth closed beta test starts this Friday! Before we tell you what's new, we want to let you know that we'll begin deploying a new patch for TERA on March 21 at 3:00 PM PDT for about two hours. During this time you won't be able to patch. This isn't a long-term solution, and we're working on a more seamless experience for future patches. Once we verify the patch was successful, we'll open it back up so you can download the 9 MB update.
As a result of the feedback we've received during previous tests, we've made significant changes for Closed Beta Test 4. Most importantly, we have increased the difficulty between levels 1 and 15 by decreasing the player's hit points. We hope this will create more challenging and interesting gameplay. Those hit points will gradually be added back in as the player levels from 16 to 20. Also, in the heat of PvP, it can be difficult to see your opponent's level. To simplify this, we've made it possible to see the level of another player by aiming your crosshair at them. We've also doubled the character limit for all chat channels, making it easier to communicate with other players. For complete details, please see our patch notes.
TERA's third closed beta test begins in two short days! Before diving into what's new with the game, we have a heads-up to share. On March 8 at 10:00 AM PST, we're deploying a new patch for TERA. You won't be able to patch for about two hours while we integrate it. This isn't a long-term solution, and we are working on a more seamless experience for future patches.
We've been listening to you and have some great improvements in place for Closed Beta Test 3. We've made some small tweaks to the PvP system based on your feedback. It's now uncool to kill players six or more levels lower than you, and players who do will receive the red name of shame, with their punishment left up to the community. For the exact details, please see our patch notes. Our design goal is to give players the tools to run the PvP server and set a framework that encourages meaningful PvP but doesn't let asshats ruin it for everyone else.