Thanks to our hard-working development team and a great batch of players, last month’s technical test on both Xbox One and PlayStation® 4 was a great success! We’re especially grateful for those participants who provided constructive feedback and all your positive remarks. The development team was thrilled to finally put the game in the hands of players, and we’re all now hard at work preparing the game for launch. The devs have already implemented some of your suggestions and they're looking great! (Goodbye, map overlay!)
We'll have more to announce in the coming weeks and months, but here’s the first of many upcoming updates:
You'll see our TERA.enmasse.com website change over the next month or so as we give it a fresh coat of paint, a more streamlined focus, and equip it with some console-friendly features—like a news feed filtered by platform and multi-language support. We’ll remove some old and outdated content like dungeon game guides, knowing our fans have this info covered. This will keep the site from being overwhelming for the influx of new players the console versions will bring. Besides, our players make damn good guides (like our friends at essentialmana.com), so check them out! You can also check out the new Race guides or Class guides right now!
While you wait for further details on the console version and the next phases of release, Senior Product Manager, Denommenator narrates a video developer diary, alongside Senior Project Manager, Shimmer, telling the tale of how the console version came to be. This is the first of two developer diaries. Expect part two sometime in February.
Thanks for your continued interest in the TERA console version and your patience while we prepare the game for launch. We promise the wait is nearly over. Stay tuned!